Merge pull request #42943 from vnen/gdscript-local-scope-fix
Fix handling of scope for local GDScript variables
This commit is contained in:
commit
ef62e93677
1 changed files with 5 additions and 9 deletions
|
@ -51,12 +51,11 @@ class GDScriptCompiler {
|
|||
GDScriptCodeGenerator *generator = nullptr;
|
||||
Map<StringName, GDScriptCodeGenerator::Address> parameters;
|
||||
Map<StringName, GDScriptCodeGenerator::Address> locals;
|
||||
List<Set<StringName>> locals_in_scope;
|
||||
List<Map<StringName, GDScriptCodeGenerator::Address>> locals_stack;
|
||||
|
||||
GDScriptCodeGenerator::Address add_local(const StringName &p_name, const GDScriptDataType &p_type) {
|
||||
uint32_t addr = generator->add_local(p_name, p_type);
|
||||
locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_VARIABLE, addr, p_type);
|
||||
locals_in_scope.back()->get().insert(p_name);
|
||||
return locals[p_name];
|
||||
}
|
||||
|
||||
|
@ -102,17 +101,14 @@ class GDScriptCompiler {
|
|||
}
|
||||
|
||||
void start_block() {
|
||||
Set<StringName> scope;
|
||||
locals_in_scope.push_back(scope);
|
||||
Map<StringName, GDScriptCodeGenerator::Address> old_locals = locals;
|
||||
locals_stack.push_back(old_locals);
|
||||
generator->start_block();
|
||||
}
|
||||
|
||||
void end_block() {
|
||||
Set<StringName> &scope = locals_in_scope.back()->get();
|
||||
for (Set<StringName>::Element *E = scope.front(); E; E = E->next()) {
|
||||
locals.erase(E->get());
|
||||
}
|
||||
locals_in_scope.pop_back();
|
||||
locals = locals_stack.back()->get();
|
||||
locals_stack.pop_back();
|
||||
generator->end_block();
|
||||
}
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue