Disable engine splash logic on Android; this is now handled by the Android theme api.
In addition, add support for scaling and applying filter to the splash screen on Android. One limitation of the api being used is that the splash screen aspect ratio is not maintained when it's scaled up.
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f30d827448
commit
ef9d945e16
3 changed files with 31 additions and 6 deletions
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@ -1307,7 +1307,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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MAIN_PRINT("Main: Setup Logo");
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#ifdef JAVASCRIPT_ENABLED
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#if defined(JAVASCRIPT_ENABLED) || defined(ANDROID_ENABLED)
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bool show_logo = false;
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#else
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bool show_logo = true;
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@ -202,6 +202,19 @@ static const char *android_perms[] = {
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static const char *SPLASH_IMAGE_EXPORT_PATH = "res/drawable/splash.png";
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static const char *SPLASH_BG_COLOR_PATH = "res/drawable/splash_bg_color.png";
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static const char *SPLASH_CONFIG_PATH = "res://android/build/res/drawable/splash_drawable.xml";
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const String SPLASH_CONFIG_XML_CONTENT = R"SPLASH(<?xml version="1.0" encoding="utf-8"?>
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="@drawable/splash_bg_color" />
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<item>
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<bitmap
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android:gravity="%s"
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android:filter="%s"
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android:src="@drawable/splash" />
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</item>
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</layer-list>
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)SPLASH";
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struct LauncherIcon {
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const char *export_path;
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@ -1508,8 +1521,9 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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}
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}
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void load_splash_refs(Ref<Image> &splash_image, Ref<Image> &splash_bg_color_image) {
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// TODO: Figure out how to handle remaining boot splash parameters (e.g: fullsize, filter)
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String load_splash_refs(Ref<Image> &splash_image, Ref<Image> &splash_bg_color_image) {
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bool scale_splash = ProjectSettings::get_singleton()->get("application/boot_splash/fullsize");
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bool apply_filter = ProjectSettings::get_singleton()->get("application/boot_splash/use_filter");
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String project_splash_path = ProjectSettings::get_singleton()->get("application/boot_splash/image");
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if (!project_splash_path.empty()) {
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@ -1541,6 +1555,10 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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splash_bg_color_image.instance();
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splash_bg_color_image->create(splash_image->get_width(), splash_image->get_height(), false, splash_image->get_format());
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splash_bg_color_image->fill(bg_color);
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String gravity = scale_splash ? "fill" : "center";
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String processed_splash_config_xml = vformat(SPLASH_CONFIG_XML_CONTENT, gravity, bool_to_string(apply_filter));
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return processed_splash_config_xml;
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}
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void load_icon_refs(const Ref<EditorExportPreset> &p_preset, Ref<Image> &icon, Ref<Image> &foreground, Ref<Image> &background) {
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@ -1584,11 +1602,18 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
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}
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void _copy_icons_to_gradle_project(const Ref<EditorExportPreset> &p_preset,
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const String &processed_splash_config_xml,
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const Ref<Image> &splash_image,
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const Ref<Image> &splash_bg_color_image,
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const Ref<Image> &main_image,
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const Ref<Image> &foreground,
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const Ref<Image> &background) {
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// Store the splash configuration
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if (!processed_splash_config_xml.empty()) {
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print_verbose("Storing processed splash configuration: " + String("\n") + processed_splash_config_xml);
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store_string_at_path(SPLASH_CONFIG_PATH, processed_splash_config_xml);
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}
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// Store the splash image
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if (splash_image.is_valid() && !splash_image->empty()) {
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print_verbose("Storing splash image in " + String(SPLASH_IMAGE_EXPORT_PATH));
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@ -2751,7 +2776,7 @@ public:
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Ref<Image> splash_image;
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Ref<Image> splash_bg_color_image;
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load_splash_refs(splash_image, splash_bg_color_image);
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String processed_splash_config_xml = load_splash_refs(splash_image, splash_bg_color_image);
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Ref<Image> main_image;
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Ref<Image> foreground;
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@ -2812,7 +2837,7 @@ public:
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EditorNode::add_io_error("Unable to overwrite res://android/build/res/*.xml files with project name");
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}
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// Copies the project icon files into the appropriate Gradle project directory.
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_copy_icons_to_gradle_project(p_preset, splash_image, splash_bg_color_image, main_image, foreground, background);
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_copy_icons_to_gradle_project(p_preset, processed_splash_config_xml, splash_image, splash_bg_color_image, main_image, foreground, background);
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// Write an AndroidManifest.xml file into the Gradle project directory.
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_write_tmp_manifest(p_preset, p_give_internet, p_debug);
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_update_custom_build_project();
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@ -6,7 +6,7 @@
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<item>
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<bitmap
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android:gravity="center"
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android:filter="false"
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android:src="@drawable/splash" />
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</item>
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</layer-list>
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