From 977c9477c1d5868eef8a38603e6f394e02f0e98b Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Tue, 25 Sep 2018 16:26:45 +0200 Subject: [PATCH] Set ENet service time to 0. Process all packets in queue, but never wait. --- modules/enet/networked_multiplayer_enet.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index 0a1061f92ea..2d318cdf69b 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -207,13 +207,13 @@ void NetworkedMultiplayerENet::poll() { _pop_current_packet(); ENetEvent event; - /* Wait up to 1000 milliseconds for an event. */ + /* Keep servicing until there are no available events left in queue. */ while (true) { if (!host || !active) // Might have been disconnected while emitting a notification return; - int ret = enet_host_service(host, &event, 1); + int ret = enet_host_service(host, &event, 0); if (ret < 0) { // Error, do something?