Merge pull request #31163 from nekomatata/fix-state-machine-transition-priority

Fixed AnimationTreeStateMachine transition priority
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Rémi Verschelde 2019-08-07 13:13:32 +02:00 committed by GitHub
commit efc0256483
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@ -235,6 +235,7 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
if (cost < least_cost) {
least_cost_transition = E;
least_cost = cost;
}
}