diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 9ed1d2bf45e..31551d62570 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -206,9 +206,9 @@ void WindowDialog::_notification(int p_what) { Color title_color = get_color("title_color", "WindowDialog"); int title_height = get_constant("title_height", "WindowDialog"); int font_height = title_font->get_height() - title_font->get_descent() * 2; - int x = (size.x - title_font->get_string_size(title).x) / 2; + int x = (size.x - title_font->get_string_size(xl_title).x) / 2; int y = (-title_height + font_height) / 2; - title_font->draw(canvas, Point2(x, y), title, title_color, size.x - panel->get_minimum_size().x); + title_font->draw(canvas, Point2(x, y), xl_title, title_color, size.x - panel->get_minimum_size().x); } break; case NOTIFICATION_THEME_CHANGED: @@ -222,8 +222,9 @@ void WindowDialog::_notification(int p_what) { case NOTIFICATION_TRANSLATION_CHANGED: { String new_title = tr(title); - if (title != new_title) { - title = new_title; + if (new_title != xl_title) { + xl_title = new_title; + minimum_size_changed(); update(); } } break; @@ -283,9 +284,10 @@ int WindowDialog::_drag_hit_test(const Point2 &pos) const { void WindowDialog::set_title(const String &p_title) { - String new_title = tr(p_title); - if (title != new_title) { - title = new_title; + if (title != p_title) { + title = p_title; + xl_title = tr(p_title); + minimum_size_changed(); update(); } } @@ -306,7 +308,7 @@ Size2 WindowDialog::get_minimum_size() const { Ref font = get_font("title_font", "WindowDialog"); const int button_width = close_button->get_combined_minimum_size().x; - const int title_width = font->get_string_size(title).x; + const int title_width = font->get_string_size(xl_title).x; const int padding = button_width / 2; const int button_area = button_width + padding; diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index 1a0350ba183..afd1173f283 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -53,6 +53,7 @@ class WindowDialog : public Popup { TextureButton *close_button; String title; + String xl_title; int drag_type; Point2 drag_offset; Point2 drag_offset_far;