Add a test suite for Resource
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#include "test_random_number_generator.h"
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#include "test_rect2.h"
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#include "test_render.h"
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#include "test_resource.h"
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#include "test_shader_lang.h"
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#include "test_string.h"
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#include "test_text_server.h"
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114
tests/test_resource.h
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114
tests/test_resource.h
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/*************************************************************************/
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/* test_resource.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TEST_RESOURCE
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#define TEST_RESOURCE
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#include "core/io/resource.h"
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#include "core/io/resource_loader.h"
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#include "core/io/resource_saver.h"
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#include "core/os/os.h"
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#include "thirdparty/doctest/doctest.h"
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namespace TestResource {
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TEST_CASE("[Resource] Duplication") {
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Ref<Resource> resource = memnew(Resource);
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resource->set_name("Hello world");
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Ref<Resource> child_resource = memnew(Resource);
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child_resource->set_name("I'm a child resource");
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resource->set_meta("other_resource", child_resource);
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Ref<Resource> resource_dupe = resource->duplicate();
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const Ref<Resource> &resource_dupe_reference = resource_dupe;
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resource_dupe->set_name("Changed name");
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child_resource->set_name("My name was changed too");
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CHECK_MESSAGE(
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resource_dupe->get_name() == "Changed name",
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"Duplicated resource should have the new name.");
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CHECK_MESSAGE(
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resource_dupe_reference->get_name() == "Changed name",
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"Reference to the duplicated resource should have the new name.");
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CHECK_MESSAGE(
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resource->get_name() == "Hello world",
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"Original resource name should not be affected after editing the duplicate's name.");
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CHECK_MESSAGE(
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Ref<Resource>(resource_dupe->get_meta("other_resource"))->get_name() == "My name was changed too",
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"Duplicated resource should share its child resource with the original.");
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}
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TEST_CASE("[Resource] Saving and loading") {
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Ref<Resource> resource = memnew(Resource);
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resource->set_name("Hello world");
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resource->set_meta(" ExampleMetadata ", Vector2i(40, 80));
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resource->set_meta("string", "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks");
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Ref<Resource> child_resource = memnew(Resource);
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child_resource->set_name("I'm a child resource");
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resource->set_meta("other_resource", child_resource);
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const String save_path_binary = OS::get_singleton()->get_cache_path().plus_file("resource.res");
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const String save_path_text = OS::get_singleton()->get_cache_path().plus_file("resource.tres");
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ResourceSaver::save(save_path_binary, resource);
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ResourceSaver::save(save_path_text, resource);
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const Ref<Resource> &loaded_resource_binary = ResourceLoader::load(save_path_binary);
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CHECK_MESSAGE(
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loaded_resource_binary->get_name() == "Hello world",
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"The loaded resource name should be equal to the expected value.");
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CHECK_MESSAGE(
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loaded_resource_binary->get_meta(" ExampleMetadata ") == Vector2i(40, 80),
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"The loaded resource metadata should be equal to the expected value.");
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CHECK_MESSAGE(
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loaded_resource_binary->get_meta("string") == "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks",
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"The loaded resource metadata should be equal to the expected value.");
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const Ref<Resource> &loaded_child_resource_binary = loaded_resource_binary->get_meta("other_resource");
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CHECK_MESSAGE(
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loaded_child_resource_binary->get_name() == "I'm a child resource",
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"The loaded child resource name should be equal to the expected value.");
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const Ref<Resource> &loaded_resource_text = ResourceLoader::load(save_path_text);
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CHECK_MESSAGE(
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loaded_resource_text->get_name() == "Hello world",
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"The loaded resource name should be equal to the expected value.");
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CHECK_MESSAGE(
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loaded_resource_text->get_meta(" ExampleMetadata ") == Vector2i(40, 80),
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"The loaded resource metadata should be equal to the expected value.");
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CHECK_MESSAGE(
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loaded_resource_text->get_meta("string") == "The\nstring\nwith\nunnecessary\nline\n\t\\\nbreaks",
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"The loaded resource metadata should be equal to the expected value.");
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const Ref<Resource> &loaded_child_resource_text = loaded_resource_text->get_meta("other_resource");
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CHECK_MESSAGE(
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loaded_child_resource_text->get_name() == "I'm a child resource",
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"The loaded child resource name should be equal to the expected value.");
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}
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} // namespace TestResource
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#endif // TEST_RESOURCE
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