InputEvent: Fix event comparisons when type is NONE

Was a regression from 2e5a4cb5ca.
Fixes #6376.
This commit is contained in:
Rémi Verschelde 2016-09-02 20:31:06 +02:00
parent b780679302
commit eff6519aaf

View file

@ -39,6 +39,8 @@ bool InputEvent::operator==(const InputEvent &p_event) const {
} }
switch(type) { switch(type) {
case NONE:
return true;
case KEY: case KEY:
return key.unicode == p_event.key.unicode return key.unicode == p_event.key.unicode
&& key.scancode == p_event.key.scancode && key.scancode == p_event.key.scancode
@ -77,6 +79,8 @@ bool InputEvent::operator==(const InputEvent &p_event) const {
case ACTION: case ACTION:
return action.action == p_event.action.action return action.action == p_event.action.action
&& action.pressed == p_event.action.pressed; && action.pressed == p_event.action.pressed;
default:
ERR_PRINT("No logic to compare InputEvents of this type, this shouldn't happen.");
} }
return false; return false;