Properly free enemies after death in 3d platformer demo.

Previously, they stuck around as invisible physics objects. This fix is much
cleaner than my previous attempts, as it uses the ability to call a function
from an animation as is done in the 2d platformer demo.
This commit is contained in:
Eric R. Monson 2015-08-28 11:15:31 -07:00
parent b0be30d9ef
commit f0119c2e3c
2 changed files with 2 additions and 1 deletions

View file

@ -91,4 +91,5 @@ func _ready():
# Initalization here
pass
func _die():
queue_free()

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