Merge pull request #12525 from neikeq/wololo
Remove Visual Studio for now from the external editors list
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commit
f021b00389
2 changed files with 1 additions and 7 deletions
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@ -171,11 +171,6 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
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String script_path = ProjectSettings::get_singleton()->globalize_path(p_script->get_path());
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monodevel_instance->execute(script_path);
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} break;
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case EDITOR_VISUAL_STUDIO:
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// TODO
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// devenv <PathToSolutionFolder>
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// devenv /edit <PathToCsFile> /command "edit.goto <Line>"
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// HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VS7
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default:
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return ERR_UNAVAILABLE;
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}
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@ -229,7 +224,7 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
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if (!ed_settings->has_setting("mono/editor/external_editor")) {
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ed_settings->set_setting("mono/editor/external_editor", EDITOR_NONE);
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}
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ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio,Visual Studio Code"));
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ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio Code"));
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}
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GodotSharpEditor::~GodotSharpEditor() {
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@ -69,7 +69,6 @@ public:
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enum ExternalEditor {
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EDITOR_NONE,
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EDITOR_MONODEVELOP,
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EDITOR_VISUAL_STUDIO,
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EDITOR_CODE,
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};
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