Re-orient capsule to colission shape

This commit is contained in:
BastiaanOlij 2017-07-03 23:53:06 +10:00
parent afbb5261e6
commit f02ccffca3

View file

@ -171,7 +171,9 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) {
float onethird = 1.0 / 3.0;
float twothirds = 2.0 / 3.0;
set_aabb(Rect3(Vector3(-radius, (mid_height * -0.5) - radius, -radius), Vector3(radius * 2.0, mid_height + (2.0 * radius), radius * 2.0)));
// note, this has been aligned with our collision shape but I've left the descriptions as top/middle/bottom
set_aabb(Rect3(Vector3(-radius, -radius, (mid_height * -0.5) - radius), Vector3(radius * 2.0, radius * 2.0, mid_height + (2.0 * radius))));
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
@ -195,19 +197,19 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) {
v /= (rings + 1);
w = sin(0.5 * Math_PI * v);
y = radius * cos(0.5 * Math_PI * v);
z = radius * cos(0.5 * Math_PI * v);
for (i = 0; i <= radial_segments; i++) {
u = i;
u /= radial_segments;
x = sin(u * (Math_PI * 2.0));
z = cos(u * (Math_PI * 2.0));
y = -cos(u * (Math_PI * 2.0));
Vector3 p = Vector3(x * radius * w, y, z * radius * w);
points.push_back(p + Vector3(0.0, 0.5 * mid_height, 0.0));
Vector3 p = Vector3(x * radius * w, y * radius * w, z);
points.push_back(p + Vector3(0.0, 0.0, 0.5 * mid_height));
normals.push_back(p.normalized());
ADD_TANGENT(-z, 0.0, x, -1.0)
ADD_TANGENT(y, -x, 0.0, -1.0)
uvs.push_back(Vector2(u, v * onethird));
point++;
@ -233,20 +235,20 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) {
v = j;
v /= (rings + 1);
y = mid_height * v;
y = (mid_height * 0.5) - y;
z = mid_height * v;
z = (mid_height * 0.5) - z;
for (i = 0; i <= radial_segments; i++) {
u = i;
u /= radial_segments;
x = sin(u * (Math_PI * 2.0));
z = cos(u * (Math_PI * 2.0));
y = -cos(u * (Math_PI * 2.0));
Vector3 p = Vector3(x * radius, y, z * radius);
Vector3 p = Vector3(x * radius, y * radius, z);
points.push_back(p);
normals.push_back(Vector3(x, 0.0, z));
ADD_TANGENT(-z, 0.0, x, -1.0)
normals.push_back(Vector3(x, y, 0.0));
ADD_TANGENT(y, -x, 0.0, -1.0)
uvs.push_back(Vector2(u, onethird + (v * onethird)));
point++;
@ -275,19 +277,19 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) {
v /= (rings + 1);
v += 1.0;
w = sin(0.5 * Math_PI * v);
y = radius * cos(0.5 * Math_PI * v);
z = radius * cos(0.5 * Math_PI * v);
for (i = 0; i <= radial_segments; i++) {
float u = i;
u /= radial_segments;
x = sin(u * (Math_PI * 2.0));
z = cos(u * (Math_PI * 2.0));
y = -cos(u * (Math_PI * 2.0));
Vector3 p = Vector3(x * radius * w, y, z * radius * w);
points.push_back(p + Vector3(0.0, -0.5 * mid_height, 0.0));
Vector3 p = Vector3(x * radius * w, y * radius * w, z);
points.push_back(p + Vector3(0.0, 0.0, -0.5 * mid_height));
normals.push_back(p.normalized());
ADD_TANGENT(-z, 0.0, x, -1.0)
ADD_TANGENT(y, -x, 0.0, -1.0)
uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird)));
point++;