Fix octahedral compression with Sprite3D
Needs a default which is not zero
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1 changed files with 3 additions and 3 deletions
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@ -386,11 +386,11 @@ SpriteBase3D::SpriteBase3D() {
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// create basic mesh and store format information
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for (int i = 0; i < 4; i++) {
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mesh_normals.write()[i] = Vector3(0.0, 0.0, 0.0);
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mesh_normals.write()[i] = Vector3(0.0, 0.0, 1.0);
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mesh_tangents.write()[i * 4 + 0] = 0.0;
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mesh_tangents.write()[i * 4 + 1] = 0.0;
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mesh_tangents.write()[i * 4 + 2] = 0.0;
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mesh_tangents.write()[i * 4 + 3] = 0.0;
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mesh_tangents.write()[i * 4 + 2] = 1.0;
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mesh_tangents.write()[i * 4 + 3] = 1.0;
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mesh_colors.write()[i] = Color(1.0, 1.0, 1.0, 1.0);
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mesh_uvs.write()[i] = Vector2(0.0, 0.0);
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mesh_vertices.write()[i] = Vector3(0.0, 0.0, 0.0);
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