From f038c6a926921664fc8d2d80cdf7e4a05bbf14b2 Mon Sep 17 00:00:00 2001 From: Gordon MacPherson Date: Mon, 16 Aug 2021 22:03:10 +0100 Subject: [PATCH] Fix octahedral compression with Sprite3D Needs a default which is not zero --- scene/3d/sprite_3d.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 3cc9b1e6e88..62616f4220f 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -386,11 +386,11 @@ SpriteBase3D::SpriteBase3D() { // create basic mesh and store format information for (int i = 0; i < 4; i++) { - mesh_normals.write()[i] = Vector3(0.0, 0.0, 0.0); + mesh_normals.write()[i] = Vector3(0.0, 0.0, 1.0); mesh_tangents.write()[i * 4 + 0] = 0.0; mesh_tangents.write()[i * 4 + 1] = 0.0; - mesh_tangents.write()[i * 4 + 2] = 0.0; - mesh_tangents.write()[i * 4 + 3] = 0.0; + mesh_tangents.write()[i * 4 + 2] = 1.0; + mesh_tangents.write()[i * 4 + 3] = 1.0; mesh_colors.write()[i] = Color(1.0, 1.0, 1.0, 1.0); mesh_uvs.write()[i] = Vector2(0.0, 0.0); mesh_vertices.write()[i] = Vector3(0.0, 0.0, 0.0);