Fix ShaderMaterial::_property_get_revert
crash when given non-exist p_name
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1 changed files with 1 additions and 1 deletions
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@ -372,7 +372,7 @@ bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
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bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const {
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if (shader.is_valid()) {
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const StringName *pr = remap_cache.getptr(p_name);
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if (*pr) {
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if (pr) {
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r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), *pr);
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return true;
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}
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