Fix ShaderMaterial::_property_get_revert crash when given non-exist p_name

This commit is contained in:
jsjtxietian 2024-01-26 12:47:55 +08:00
parent 6fea273ed3
commit f04b584ed3

View file

@ -372,7 +372,7 @@ bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (shader.is_valid()) {
const StringName *pr = remap_cache.getptr(p_name);
if (*pr) {
if (pr) {
r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), *pr);
return true;
}