Fixed delete path2d node will crash editor

This commit is contained in:
marynate 2014-04-03 01:28:16 +08:00
parent 3b3c4b7585
commit f07a377624

View file

@ -516,7 +516,6 @@ void Path2DEditor::_node_visibility_changed() {
return;
canvas_item_editor->get_viewport_control()->update();
}
void Path2DEditor::edit(Node *p_path2d) {
@ -533,15 +532,15 @@ void Path2DEditor::edit(Node *p_path2d) {
if (!node->is_connected("visibility_changed", this, "_node_visibility_changed"))
node->connect("visibility_changed", this, "_node_visibility_changed");
} else {
if (canvas_item_editor->get_viewport_control()->is_connected("draw",this,"_canvas_draw"))
canvas_item_editor->get_viewport_control()->disconnect("draw",this,"_canvas_draw");
if (node->is_connected("visibility_changed", this, "_node_visibility_changed"))
// node may have been deleted at this point
if (node && node->is_connected("visibility_changed", this, "_node_visibility_changed"))
node->disconnect("visibility_changed", this, "_node_visibility_changed");
node=NULL;
}
}