Implement snapping in the Curve editor
Holding Ctrl will snap the selected point/tangent by increments of 10% of the curve's width/height. Holding Shift as well will snap by increments of 2.5% instead.
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1 changed files with 13 additions and 3 deletions
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@ -167,10 +167,20 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
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_has_undo_data = true;
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}
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const float curve_amplitude = curve.get_max_value() - curve.get_min_value();
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// Snap to "round" coordinates when holding Ctrl.
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// Be more precise when holding Shift as well.
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float snap_threshold;
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if (mm.get_control()) {
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snap_threshold = mm.get_shift() ? 0.025 : 0.1;
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} else {
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snap_threshold = 0.0;
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}
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if (_selected_tangent == TANGENT_NONE) {
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// Drag point
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Vector2 point_pos = get_world_pos(mpos);
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Vector2 point_pos = get_world_pos(mpos).snapped(Vector2(snap_threshold, snap_threshold * curve_amplitude));
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int i = curve.set_point_offset(_selected_point, point_pos.x);
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// The index may change if the point is dragged across another one
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@ -188,8 +198,8 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
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} else {
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// Drag tangent
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Vector2 point_pos = curve.get_point_position(_selected_point);
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Vector2 control_pos = get_world_pos(mpos);
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const Vector2 point_pos = curve.get_point_position(_selected_point);
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const Vector2 control_pos = get_world_pos(mpos).snapped(Vector2(snap_threshold, snap_threshold * curve_amplitude));
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Vector2 dir = (control_pos - point_pos).normalized();
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