diff --git a/modules/basis_universal/register_types.cpp b/modules/basis_universal/register_types.cpp index bf6bc1debd4..6b74b8bf4aa 100644 --- a/modules/basis_universal/register_types.cpp +++ b/modules/basis_universal/register_types.cpp @@ -158,8 +158,8 @@ static Ref basis_universal_unpacker(const Vector &p_buffer) { const uint8_t *ptr = r; int size = p_buffer.size(); - basist::transcoder_texture_format format; - Image::Format imgfmt; + basist::transcoder_texture_format format = basist::transcoder_texture_format::cTFTotalTextureFormats; + Image::Format imgfmt = Image::FORMAT_MAX; switch (*(uint32_t *)(ptr)) { case BASIS_DECOMPRESS_RG: { diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 848b865efb9..1ed48a573c8 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -742,18 +742,14 @@ CSGBrush *CSGMesh3D::_build_brush() { Vector anormals = arrays[Mesh::ARRAY_NORMAL]; const Vector3 *nr = NULL; - bool nr_used = false; if (anormals.size()) { nr = anormals.ptr(); - nr_used = true; } Vector auvs = arrays[Mesh::ARRAY_TEX_UV]; const Vector2 *uvr = NULL; - bool uvr_used = false; if (auvs.size()) { uvr = auvs.ptr(); - uvr_used = true; } Ref mat; @@ -789,10 +785,10 @@ CSGBrush *CSGMesh3D::_build_brush() { for (int k = 0; k < 3; k++) { int idx = ir[j + k]; vertex[k] = vr[idx]; - if (nr_used) { + if (nr) { normal[k] = nr[idx]; } - if (uvr_used) { + if (uvr) { uv[k] = uvr[idx]; } } @@ -832,10 +828,10 @@ CSGBrush *CSGMesh3D::_build_brush() { for (int k = 0; k < 3; k++) { vertex[k] = vr[j + k]; - if (nr_used) { + if (nr) { normal[k] = nr[j + k]; } - if (uvr_used) { + if (uvr) { uv[k] = uvr[j + k]; } } diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index bddf748be7c..9f5170fa989 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "audio_stream_player_3d.h" + #include "core/engine.h" #include "scene/3d/area_3d.h" #include "scene/3d/camera_3d.h" @@ -96,7 +97,7 @@ static const Vector3 speaker_directions[7] = { }; void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tightness, AudioStreamPlayer3D::Output &output) { - unsigned int speaker_count; // only main speakers (no LFE) + unsigned int speaker_count = 0; // only main speakers (no LFE) switch (AudioServer::get_singleton()->get_speaker_mode()) { case AudioServer::SPEAKER_MODE_STEREO: speaker_count = 2;