Fix SceneTreeDock::_selection_changed
Now handles properly selecting one single node after select multiple nodes (MultiNodeEditor) Fixes #49451
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@ -2045,6 +2045,8 @@ void SceneTreeDock::_selection_changed() {
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_tool_selected(TOOL_MULTI_EDIT);
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} else if (selection_size == 0) {
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editor->push_item(nullptr);
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} else {
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editor->push_item(EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->value());
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}
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_update_script_button();
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