Fix SceneTreeDock::_selection_changed

Now handles properly selecting one single node after
select multiple nodes (MultiNodeEditor)

Fixes #49451
This commit is contained in:
Aitor Cereceto 2021-06-10 15:20:13 +02:00
parent d84d5a9665
commit f0df770a56

View file

@ -2045,6 +2045,8 @@ void SceneTreeDock::_selection_changed() {
_tool_selected(TOOL_MULTI_EDIT);
} else if (selection_size == 0) {
editor->push_item(nullptr);
} else {
editor->push_item(EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->value());
}
_update_script_button();