Fix crash when executing LightmapGIData._set_light_textures_data
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@ -105,6 +105,7 @@ void LightmapGIData::_set_light_textures_data(const Array &p_data) {
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Vector<Ref<Image>> images;
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for (int i = 0; i < p_data.size(); i++) {
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Ref<TextureLayered> texture = p_data[i];
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ERR_FAIL_COND_MSG(texture.is_null(), vformat("Invalid TextureLayered at index %d.", i));
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for (int j = 0; j < texture->get_layers(); j++) {
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images.push_back(texture->get_layer_data(j));
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}
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