Merge pull request #41375 from Thaina/patch-1
Mono: Improve MSBuildFinder logic on Windows
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commit
f10c3810bb
1 changed files with 15 additions and 2 deletions
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@ -161,8 +161,21 @@ namespace GodotTools.Build
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// Try to find 15.0 with vswhere
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string vsWherePath = Environment.GetEnvironmentVariable(Internal.GodotIs32Bits() ? "ProgramFiles" : "ProgramFiles(x86)");
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vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe";
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var envNames = Internal.GodotIs32Bits() ? new[] { "ProgramFiles", "ProgramW6432" } : new[] { "ProgramFiles(x86)", "ProgramFiles" };
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string vsWherePath = null;
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foreach (var envName in envNames)
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{
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vsWherePath = Environment.GetEnvironmentVariable(envName);
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if (!string.IsNullOrEmpty(vsWherePath))
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{
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vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe";
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if (File.Exists(vsWherePath))
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break;
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}
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vsWherePath = null;
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}
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var vsWhereArgs = new[] {"-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild"};
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