Renames Type to OpType in VisualShaderNodeMultiplyAdd
To prevent possible conflicts with C# and other languages.
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4 changed files with 32 additions and 32 deletions
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@ -11,19 +11,19 @@
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<methods>
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<methods>
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</methods>
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</methods>
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<members>
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<members>
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<member name="type" type="int" setter="set_type" getter="get_type" enum="VisualShaderNodeMultiplyAdd.Type" default="0">
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<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMultiplyAdd.OpType" default="0">
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A type of operands and returned value.
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A type of operands and returned value.
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</member>
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</member>
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</members>
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</members>
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<constants>
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<constants>
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<constant name="TYPE_SCALAR" value="0" enum="Type">
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<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
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A scalar type.
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A scalar type.
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</constant>
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</constant>
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<constant name="TYPE_VECTOR" value="1" enum="Type">
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<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
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A vector type.
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A vector type.
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</constant>
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</constant>
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<constant name="TYPE_MAX" value="2" enum="Type">
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<constant name="OP_TYPE_MAX" value="2" enum="OpType">
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Represents the size of the [enum Type] enum.
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Represents the size of the [enum OpType] enum.
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</constant>
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</constant>
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</constants>
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</constants>
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</class>
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</class>
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@ -1639,7 +1639,7 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
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VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(vsn);
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VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(vsn);
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if (fmaFunc) {
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if (fmaFunc) {
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fmaFunc->set_type((VisualShaderNodeMultiplyAdd::Type)p_op_idx);
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fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)p_op_idx);
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}
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}
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}
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}
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@ -3084,7 +3084,7 @@ VisualShaderEditor::VisualShaderEditor() {
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add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the greater of two values."), VisualShaderNodeFloatOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR));
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add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the greater of two values."), VisualShaderNodeFloatOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR));
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add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the lesser of two values."), VisualShaderNodeFloatOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR));
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add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the lesser of two values."), VisualShaderNodeFloatOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR));
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add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
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add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
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add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), VisualShaderNodeMultiplyAdd::TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR));
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add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), VisualShaderNodeMultiplyAdd::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR));
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add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeFloatFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR));
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add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeFloatFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR));
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add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeIntFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR_INT));
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add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeIntFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR_INT));
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add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 - scalar"), VisualShaderNodeFloatFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_SCALAR));
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add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 - scalar"), VisualShaderNodeFloatFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_SCALAR));
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@ -3190,7 +3190,7 @@ VisualShaderEditor::VisualShaderEditor() {
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add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeVectorScalarMix", TTR("Linear interpolation between two vectors using scalar."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeVectorScalarMix", TTR("Linear interpolation between two vectors using scalar."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), VisualShaderNodeMultiplyAdd::TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_VECTOR));
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add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_VECTOR));
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@ -5169,7 +5169,7 @@ int VisualShaderNodeMultiplyAdd::get_input_port_count() const {
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}
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}
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VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const {
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VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_input_port_type(int p_port) const {
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if (type == TYPE_SCALAR) {
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if (op_type == OP_TYPE_SCALAR) {
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return PORT_TYPE_SCALAR;
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return PORT_TYPE_SCALAR;
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}
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}
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR;
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@ -5191,7 +5191,7 @@ int VisualShaderNodeMultiplyAdd::get_output_port_count() const {
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}
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}
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VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const {
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VisualShaderNodeMultiplyAdd::PortType VisualShaderNodeMultiplyAdd::get_output_port_type(int p_port) const {
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if (type == TYPE_SCALAR) {
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if (op_type == OP_TYPE_SCALAR) {
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return PORT_TYPE_SCALAR;
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return PORT_TYPE_SCALAR;
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} else {
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} else {
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return PORT_TYPE_VECTOR;
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return PORT_TYPE_VECTOR;
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@ -5206,10 +5206,10 @@ String VisualShaderNodeMultiplyAdd::generate_code(Shader::Mode p_mode, VisualSha
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return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
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return "\t" + p_output_vars[0] + " = fma(" + p_input_vars[0] + ", " + p_input_vars[1] + ", " + p_input_vars[2] + ");\n";
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}
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}
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void VisualShaderNodeMultiplyAdd::set_type(Type p_type) {
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void VisualShaderNodeMultiplyAdd::set_op_type(OpType p_op_type) {
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ERR_FAIL_INDEX((int)p_type, TYPE_MAX);
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ERR_FAIL_INDEX((int)p_op_type, OP_TYPE_MAX);
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if (p_type != type) {
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if (p_op_type != op_type) {
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if (p_type == TYPE_SCALAR) {
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if (p_op_type == OP_TYPE_SCALAR) {
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set_input_port_default_value(0, 0.0);
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set_input_port_default_value(0, 0.0);
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set_input_port_default_value(1, 0.0);
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set_input_port_default_value(1, 0.0);
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set_input_port_default_value(2, 0.0);
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set_input_port_default_value(2, 0.0);
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@ -5219,29 +5219,29 @@ void VisualShaderNodeMultiplyAdd::set_type(Type p_type) {
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set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
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set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
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}
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}
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}
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}
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type = p_type;
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op_type = p_op_type;
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emit_changed();
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emit_changed();
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}
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}
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VisualShaderNodeMultiplyAdd::Type VisualShaderNodeMultiplyAdd::get_type() const {
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VisualShaderNodeMultiplyAdd::OpType VisualShaderNodeMultiplyAdd::get_op_type() const {
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return type;
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return op_type;
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}
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}
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Vector<StringName> VisualShaderNodeMultiplyAdd::get_editable_properties() const {
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Vector<StringName> VisualShaderNodeMultiplyAdd::get_editable_properties() const {
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Vector<StringName> props;
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Vector<StringName> props;
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props.push_back("type");
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props.push_back("op_type");
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return props;
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return props;
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}
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}
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void VisualShaderNodeMultiplyAdd::_bind_methods() {
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void VisualShaderNodeMultiplyAdd::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_type", "type"), &VisualShaderNodeMultiplyAdd::set_type);
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ClassDB::bind_method(D_METHOD("set_op_type", "type"), &VisualShaderNodeMultiplyAdd::set_op_type);
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ClassDB::bind_method(D_METHOD("get_type"), &VisualShaderNodeMultiplyAdd::get_type);
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ClassDB::bind_method(D_METHOD("get_op_type"), &VisualShaderNodeMultiplyAdd::get_op_type);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_type", "get_type");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "op_type", PROPERTY_HINT_ENUM, "Scalar,Vector"), "set_op_type", "get_op_type");
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BIND_ENUM_CONSTANT(TYPE_SCALAR);
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BIND_ENUM_CONSTANT(OP_TYPE_SCALAR);
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BIND_ENUM_CONSTANT(TYPE_VECTOR);
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BIND_ENUM_CONSTANT(OP_TYPE_VECTOR);
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BIND_ENUM_CONSTANT(TYPE_MAX);
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BIND_ENUM_CONSTANT(OP_TYPE_MAX);
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}
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}
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VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() {
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VisualShaderNodeMultiplyAdd::VisualShaderNodeMultiplyAdd() {
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@ -2121,14 +2121,14 @@ class VisualShaderNodeMultiplyAdd : public VisualShaderNode {
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GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
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GDCLASS(VisualShaderNodeMultiplyAdd, VisualShaderNode);
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public:
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public:
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enum Type {
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enum OpType {
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TYPE_SCALAR,
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OP_TYPE_SCALAR,
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TYPE_VECTOR,
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OP_TYPE_VECTOR,
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TYPE_MAX,
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OP_TYPE_MAX,
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};
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};
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protected:
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protected:
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Type type = TYPE_SCALAR;
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OpType op_type = OP_TYPE_SCALAR;
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protected:
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protected:
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static void _bind_methods();
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static void _bind_methods();
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@ -2146,14 +2146,14 @@ public:
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
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virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
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void set_type(Type p_type);
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void set_op_type(OpType p_type);
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Type get_type() const;
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OpType get_op_type() const;
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virtual Vector<StringName> get_editable_properties() const override;
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virtual Vector<StringName> get_editable_properties() const override;
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VisualShaderNodeMultiplyAdd();
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VisualShaderNodeMultiplyAdd();
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};
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};
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VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::Type)
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VARIANT_ENUM_CAST(VisualShaderNodeMultiplyAdd::OpType)
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#endif // VISUAL_SHADER_NODES_H
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#endif // VISUAL_SHADER_NODES_H
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