fixed connection dialog's creation of script functions.

Was accessing deleted objects to find the argument list.
Reordered things to get the arg list before deletion.
This commit is contained in:
Ibrahn Sahir 2018-07-13 12:58:44 +01:00
parent 1fc7973a00
commit f13f54e9db

View file

@ -428,6 +428,13 @@ void ConnectionsDock::_make_or_edit_connection() {
bool oshot = connect_dialog->get_oneshot();
cToMake.flags = CONNECT_PERSIST | (defer ? CONNECT_DEFERRED : 0) | (oshot ? CONNECT_ONESHOT : 0);
bool add_script_function = connect_dialog->get_make_callback();
PoolStringArray script_function_args;
if (add_script_function) {
// pick up args here before "it" is deleted by update_tree
script_function_args = it->get_metadata(0).operator Dictionary()["args"];
}
if (connect_dialog->is_editing()) {
_disconnect(*it);
_connect(cToMake);
@ -435,9 +442,12 @@ void ConnectionsDock::_make_or_edit_connection() {
_connect(cToMake);
}
if (connect_dialog->get_make_callback()) {
PoolStringArray args = it->get_metadata(0).operator Dictionary()["args"];
editor->emit_signal("script_add_function_request", target, cToMake.method, args);
// IMPORTANT NOTE: _disconnect and _connect cause an update_tree,
// which will delete the object "it" is pointing to
it = NULL;
if (add_script_function) {
editor->emit_signal("script_add_function_request", target, cToMake.method, script_function_args);
hide();
}