Merge pull request #93541 from oshman99/fixing-navmap-pr
`NavigationServer3D.map_get_closest_point_to_segment` - add an additional shortest distance check
This commit is contained in:
commit
f1402645ac
1 changed files with 20 additions and 0 deletions
|
@ -644,6 +644,26 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector
|
|||
}
|
||||
}
|
||||
}
|
||||
// Finally, check for a case when shortest distance is between some point located on a face's edge and some point located on a line segment.
|
||||
if (!use_collision) {
|
||||
for (size_t point_id = 0; point_id < p.points.size(); point_id += 1) {
|
||||
Vector3 a, b;
|
||||
|
||||
Geometry3D::get_closest_points_between_segments(
|
||||
p_from,
|
||||
p_to,
|
||||
p.points[point_id].pos,
|
||||
p.points[(point_id + 1) % p.points.size()].pos,
|
||||
a,
|
||||
b);
|
||||
|
||||
const real_t d = a.distance_to(b);
|
||||
if (d < closest_point_d) {
|
||||
closest_point_d = d;
|
||||
closest_point = b;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return closest_point;
|
||||
|
|
Loading…
Reference in a new issue