Merge pull request #13993 from willnationsdev/animationplayer-docs
[DOCS] AnimationPlayer new props, members/methods [ci skip]
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f1598f14dd
2 changed files with 51 additions and 41 deletions
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@ -19,7 +19,7 @@
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<argument index="1" name="animation" type="Animation">
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</argument>
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<description>
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Add an animation resource to the player, which will be later referenced by the "name" argument.
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Adds [code]animation[/code] to the player accessible with the key [code]name[/code].
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</description>
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</method>
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<method name="advance">
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@ -28,7 +28,7 @@
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<argument index="0" name="delta" type="float">
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</argument>
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<description>
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Used to skip ahead or skip back in an animation. Delta is the time in seconds to skip.
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Shifts position in the animation timeline. Delta is the time in seconds to shift.
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</description>
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</method>
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<method name="animation_get_next" qualifiers="const">
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@ -37,7 +37,7 @@
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<argument index="0" name="anim_from" type="String">
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</argument>
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<description>
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Return the name of the next animation in the queue.
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Returns the name of the next animation in the queue.
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</description>
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</method>
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<method name="animation_set_next">
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@ -48,21 +48,21 @@
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<argument index="1" name="anim_to" type="String">
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</argument>
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<description>
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Set the name of an animation that will be played after.
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Triggers the [code]anim_to[/code] animation when the [code]anim_from[/code] animation completes.
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</description>
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</method>
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<method name="clear_caches">
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<return type="void">
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</return>
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<description>
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The animation player creates caches for faster access to the nodes it will animate. However, if a specific node is removed, it may not notice it, so clear_caches will force the player to search for the nodes again.
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[code]AnimationPlayer[/code] caches animated nodes. It may not notice if a node disappears, so clear_caches forces it to update the cache again.
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</description>
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</method>
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<method name="clear_queue">
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<return type="void">
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</return>
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<description>
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If animations are queued to play, clear them.
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Clears all queued, unplayed animations.
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</description>
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</method>
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<method name="find_animation" qualifiers="const">
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@ -71,7 +71,7 @@
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<argument index="0" name="animation" type="Animation">
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</argument>
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<description>
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Find an animation name by resource.
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Returns the name of [code]animation[/code] or empty string if not found.
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</description>
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</method>
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<method name="get_animation" qualifiers="const">
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@ -80,21 +80,21 @@
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Get an [Animation] resource by requesting a name.
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Returns the [Animation] with key [code]name[/code] or [code]null[/code] if not found.
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</description>
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</method>
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<method name="get_animation_list" qualifiers="const">
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<return type="PoolStringArray">
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</return>
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<description>
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Get the list of names of the animations stored in the player.
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Returns the list of stored animation names.
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</description>
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</method>
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<method name="get_autoplay" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Return the name of the animation that will be automatically played when the scene is loaded.
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Returns the name of the animation played when the scene loads.
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</description>
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</method>
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<method name="get_blend_time" qualifiers="const">
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@ -105,35 +105,28 @@
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<argument index="1" name="anim_to" type="String">
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</argument>
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<description>
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Get the blend time between two animations, referenced by their names.
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Get the blend time (in seconds) between two animations, referenced by their names.
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</description>
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</method>
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<method name="get_current_animation" qualifiers="const">
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<return type="String">
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</return>
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<description>
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Return the name of the animation being played.
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Returns the name of the currently playing animation.
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</description>
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</method>
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<method name="get_current_animation_length" qualifiers="const">
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<method name="get_anim_length" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Get the length (in seconds) of the currently being played animation.
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Get the length (in seconds) of the currently playing animation.
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</description>
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</method>
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<method name="get_current_animation_position" qualifiers="const">
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<method name="get_anim_position" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Get the position (in seconds) of the currently being played animation.
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</description>
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</method>
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<method name="get_position" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the playback position (in seconds) in an animation channel (or channel 0 if none is provided).
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Get the position (in seconds) of the currently playing animation.
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</description>
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</method>
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<method name="get_speed_scale" qualifiers="const">
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@ -149,21 +142,21 @@
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Request whether an [Animation] name exist within the player.
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Returns [code]true[/code] if the [code]AnimationPlayer[/code] stores an [Animation] with key [code]name[/code].
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</description>
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</method>
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<method name="is_active" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return true if the player is active.
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Returns true if the player is active.
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</description>
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</method>
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<method name="is_playing" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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Return whether an animation is playing.
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Returns [code]true[/code] if playing an animation.
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</description>
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</method>
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<method name="play">
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@ -178,7 +171,7 @@
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<argument index="3" name="from_end" type="bool" default="false">
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</argument>
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<description>
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Play a given animation by the animation name. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
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Play the animation with key [code]name[/code]. Custom speed and blend times can be set. If custom speed is negative (-1), 'from_end' being true can play the animation backwards.
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</description>
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</method>
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<method name="play_backwards">
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@ -189,7 +182,7 @@
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<argument index="1" name="custom_blend" type="float" default="-1">
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</argument>
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<description>
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Play a given animation by the animation name in reverse.
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Play the animation with key [code]name[/code] in reverse.
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</description>
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</method>
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<method name="queue">
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@ -207,7 +200,7 @@
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Remove an animation from the player (by supplying the same name used to add it).
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Remove the animation with key [code]name[/code].
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</description>
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</method>
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<method name="rename_animation">
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@ -218,7 +211,7 @@
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<argument index="1" name="newname" type="String">
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</argument>
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<description>
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Rename an existing animation.
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Rename an existing animation with key [code]name[/code] to [code]newname[/code].
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</description>
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</method>
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<method name="seek">
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@ -229,7 +222,7 @@
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<argument index="1" name="update" type="bool" default="false">
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</argument>
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<description>
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Seek the animation to a given position in time (in seconds). If 'update' is true, the animation will be updated too, otherwise it will be updated at process time.
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Seek the animation to the [code]seconds[/code] point in time (in seconds). If 'update' is true, the animation updates too, otherwise it updates at process time.
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</description>
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</method>
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<method name="set_active">
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@ -287,7 +280,7 @@
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<argument index="0" name="reset" type="bool" default="true">
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</argument>
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<description>
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Stop the currently playing animation.
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Stop the currently playing animation. If [code]reset[/code] is [code]true[/code], the anim position is reset to [code]0[/code].
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</description>
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</method>
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<method name="stop_all">
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@ -300,10 +293,25 @@
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</methods>
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<members>
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<member name="playback_default_blend_time" type="float" setter="set_default_blend_time" getter="get_default_blend_time">
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The default time in which to blend animations. Ranges from 0 to 4096 with 0.01 precision. Default value: [code]0[/code].
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</member>
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<member name="playback_process_mode" type="int" setter="set_animation_process_mode" getter="get_animation_process_mode" enum="AnimationPlayer.AnimationProcessMode">
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The process notification in which to update animations. Default value: [enum ANIMATION_PROCESS_IDLE].
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</member>
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<member name="root_node" type="NodePath" setter="set_root" getter="get_root">
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The node from which node path references will travel. Default value: [code]".."[/code].
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</member>
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<member name="autoplay" type="String" setter="set_autoplay" getter="get_autoplay">
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The name of the animation to play when the scene loads. Default value: [code]""[/code].
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</member>
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<member name="speed_scale" type="float" setter="set_speed_scale" getter="get_speed_scale">
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The speed scaling ratio in a given animation channel (or channel 0 if none is provided). Default value: [code]1[/code].
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</member>
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<member name="active" type="bool" setter="set_active" getter="is_active">
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If [code]true[/code] updates animations in response to process-related notifications. Default value: [code]true[/code].
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</member>
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<member name="current_anim" type="String" setter="set_current_anim" getter="get_current_anim">
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The name of the current animation. If already playing, restarts the animation. Ensure [member active] is [code]true[/code] to simulate [method play]. Default value: [code]""[/code].
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</member>
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</members>
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<signals>
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@ -313,21 +321,21 @@
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<argument index="1" name="new_name" type="String">
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</argument>
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<description>
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If the currently being played animation changes, this signal will notify of such change.
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Emitted when the [Animation] with key [member current_anim] is modified.
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</description>
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</signal>
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<signal name="animation_finished">
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Notifies when an animation finished playing.
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Emitted when an animation finishes.
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</description>
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</signal>
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<signal name="animation_started">
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Notifies when an animation starts playing.
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Emitted when an animation starts.
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</description>
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</signal>
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</signals>
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@ -1324,7 +1324,9 @@ void AnimationPlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_root"), &AnimationPlayer::get_root);
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ClassDB::bind_method(D_METHOD("seek", "seconds", "update"), &AnimationPlayer::seek, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("get_position"), &AnimationPlayer::get_current_animation_position);
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ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
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ClassDB::bind_method(D_METHOD("get_anim_position"), &AnimationPlayer::get_current_animation_position);
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ClassDB::bind_method(D_METHOD("get_anim_length"), &AnimationPlayer::get_current_animation_length);
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ClassDB::bind_method(D_METHOD("find_animation", "animation"), &AnimationPlayer::find_animation);
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@ -1333,15 +1335,15 @@ void AnimationPlayer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
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ClassDB::bind_method(D_METHOD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
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ClassDB::bind_method(D_METHOD("get_current_animation_position"), &AnimationPlayer::get_current_animation_position);
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ClassDB::bind_method(D_METHOD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
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ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
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ADD_GROUP("Playback Options", "playback_");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "autoplay"), "set_autoplay", "get_autoplay");
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "current_anim"), "set_current_anim", "get_current_anim");
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ADD_SIGNAL(MethodInfo("animation_finished", PropertyInfo(Variant::STRING, "name")));
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ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
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