Significantly improve the speed of shader compilation in compatibility backend

Compile the unlit version by default to save on both cache size and compile time
This commit is contained in:
clayjohn 2024-01-24 14:04:54 -08:00
parent 4b6ad34988
commit f1781fe9d1

View file

@ -9,7 +9,7 @@ mode_instanced = #define USE_ATTRIBUTES \n#define USE_INSTANCING
#[specializations] #[specializations]
DISABLE_LIGHTING = false DISABLE_LIGHTING = true
USE_RGBA_SHADOWS = false USE_RGBA_SHADOWS = false
SINGLE_INSTANCE = false SINGLE_INSTANCE = false