Add new log functions for C#.

This commit is contained in:
Ben Rog-Wilhelm 2018-10-25 20:32:50 -07:00
parent bf957a414a
commit f2476f8a7c
2 changed files with 26 additions and 0 deletions

View file

@ -70,6 +70,16 @@ namespace Godot
return ResourceLoader.Load<T>(path);
}
public static void LogError(string message)
{
godot_icall_GD_logerror(message);
}
public static void LogWarning(string message)
{
godot_icall_GD_logwarning(message);
}
public static void Print(params object[] what)
{
godot_icall_GD_print(what);
@ -238,5 +248,11 @@ namespace Godot
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static string godot_icall_GD_var2str(object var);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_logerror(string type);
[MethodImpl(MethodImplOptions.InternalCall)]
internal extern static void godot_icall_GD_logwarning(string type);
}
}

View file

@ -157,6 +157,14 @@ bool godot_icall_GD_type_exists(MonoString *p_type) {
return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type));
}
void godot_icall_GD_logerror(MonoString *p_str) {
ERR_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
}
void godot_icall_GD_logwarning(MonoString *p_str) {
WARN_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str));
}
MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var) {
Variant var = GDMonoMarshal::mono_object_to_variant(p_var);
@ -186,6 +194,8 @@ void godot_register_gd_icalls() {
mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert);
mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash);
mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id);
mono_add_internal_call("Godot.GD::godot_icall_GD_logerror", (void *)godot_icall_GD_logerror);
mono_add_internal_call("Godot.GD::godot_icall_GD_logwarning", (void *)godot_icall_GD_logwarning);
mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print);
mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr);
mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw);