Use atan2 rather than acos in Vector3.angle_to.
Fixes #8111.
(cherry picked from commit 3730e0533c
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@ -193,7 +193,7 @@ real_t Vector3::distance_squared_to(const Vector3 &p_b) const {
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real_t Vector3::angle_to(const Vector3 &p_b) const {
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real_t Vector3::angle_to(const Vector3 &p_b) const {
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return Math::acos(this->dot(p_b) / Math::sqrt(this->length_squared() * p_b.length_squared()));
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return Math::atan2(cross(p_b).length(), dot(p_b));
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}
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}
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/* Operators */
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/* Operators */
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