From e8a4c4fa4c7d93ebc1ca74a66b5a1c583873bc52 Mon Sep 17 00:00:00 2001 From: groud Date: Mon, 23 Apr 2018 19:48:15 +0200 Subject: [PATCH] Fixes hard to select Node2D --- editor/plugins/canvas_item_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index bb94aee4625..cb06c58ffb3 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -482,7 +482,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no if (canvas_item && canvas_item->is_visible_in_tree() && (canvas_item->get_owner() != editor->get_edited_scene() || !canvas_item->has_meta("_edit_lock_"))) { Transform2D xform = (p_parent_xform * p_canvas_xform * canvas_item->get_transform()).affine_inverse(); - const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length(); + const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length() / zoom; if (canvas_item->_edit_is_selected_on_click(xform.xform(p_pos), local_grab_distance)) { Node2D *node = Object::cast_to(canvas_item);