Keep editor at normal priority on windows.
The multithreaded importer often causes system-wide hangs when importing more than 20 files at a time.
Running the editor at normal priority allows other applications on the system to be responsive during long imports.
(cherry picked from commit ee02a7f785
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1 changed files with 5 additions and 2 deletions
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@ -1627,8 +1627,11 @@ Error OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
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set_ime_active(false);
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if (!OS::get_singleton()->is_in_low_processor_usage_mode()) {
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//SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
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if (!Engine::get_singleton()->is_editor_hint() && !OS::get_singleton()->is_in_low_processor_usage_mode()) {
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// Increase priority for projects that are not in low-processor mode (typically games)
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// to reduce the risk of frame stuttering.
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// This is not done for the editor to prevent importers or resource bakers
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// from making the system unresponsive.
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SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
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DWORD index = 0;
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HANDLE handle = AvSetMmThreadCharacteristics("Games", &index);
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