Use a power-of-two value for Primary Grid Steps in the 3D editor

This matches the 2D editor default behavior.

Powers of two are usually better for grid divisions as they are often
used in level design.

(cherry picked from commit 31cf3e2572)
This commit is contained in:
Hugo Locurcio 2020-11-21 21:35:23 +01:00 committed by Rémi Verschelde
parent 6553cd368b
commit f2a20893cc
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@ -511,7 +511,8 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("editors/3d/secondary_grid_color", Color(0.38, 0.38, 0.38, 0.5));
// If a line is a multiple of this, it uses the primary grid color.
_initial_set("editors/3d/primary_grid_steps", 10);
// Use a power of 2 value by default as it's more common to use powers of 2 in level design.
_initial_set("editors/3d/primary_grid_steps", 8);
hints["editors/3d/primary_grid_steps"] = PropertyInfo(Variant::INT, "editors/3d/primary_grid_steps", PROPERTY_HINT_RANGE, "1,100,1", PROPERTY_USAGE_DEFAULT);
// At 1000, the grid mostly looks like it has no edge.