Fix bad operator check in ShaderLanguage::_validate_assign
This commit is contained in:
parent
e62e7fd768
commit
f2ba9a1f65
1 changed files with 1 additions and 1 deletions
|
@ -2300,7 +2300,7 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const Map<StringName, BuiltI
|
|||
if (p_node->type == Node::TYPE_OPERATOR) {
|
||||
|
||||
OperatorNode *op = static_cast<OperatorNode *>(p_node);
|
||||
if (op->type == OP_INDEX) {
|
||||
if (op->op == OP_INDEX) {
|
||||
return _validate_assign(op->arguments[0], p_builtin_types);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue