You can create an inherited scene based on an already opened scene.

This commit is contained in:
Nounours Heureux 2016-01-02 23:42:41 +01:00
parent 8fb70142e4
commit f32a06e470

View file

@ -3533,11 +3533,13 @@ Error EditorNode::load_scene(const String& p_scene, bool p_ignore_broken_deps,bo
}
for(int i=0;i<editor_data.get_edited_scene_count();i++) {
if(!p_set_inherited) {
for(int i=0;i<editor_data.get_edited_scene_count();i++) {
if (editor_data.get_scene_path(i)==p_scene) {
_scene_tab_changed(i);
return OK;
if (editor_data.get_scene_path(i)==p_scene) {
_scene_tab_changed(i);
return OK;
}
}
}