Fix can_move_to and rename it for more clarity
Fixes #2416. The KinematicBody::can_move_to function was likely designed for two behaviours: - discrete: check if the body can "teleport" to the destination - continuous: check if the direct path to the destination is valid The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape. The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
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3 changed files with 9 additions and 14 deletions
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@ -1073,7 +1073,7 @@ Vector3 KinematicBody::move_to(const Vector3& p_position) {
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return move(p_position-get_global_transform().origin);
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return move(p_position-get_global_transform().origin);
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}
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}
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bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) {
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bool KinematicBody::can_teleport_to(const Vector3& p_position) {
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ERR_FAIL_COND_V(!is_inside_tree(),false);
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ERR_FAIL_COND_V(!is_inside_tree(),false);
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PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space());
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PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space());
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@ -1089,25 +1089,18 @@ bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) {
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if (collide_character)
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if (collide_character)
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mask|=PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
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mask|=PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
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Vector3 motion = p_position-get_global_transform().origin;
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Transform xform=get_global_transform();
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Transform xform=get_global_transform();
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xform.origin=p_position;
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if (true || p_discrete) {
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xform.origin+=motion;
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motion=Vector3();
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}
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Set<RID> exclude;
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Set<RID> exclude;
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exclude.insert(get_rid());
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exclude.insert(get_rid());
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//fill exclude list..
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for(int i=0;i<get_shape_count();i++) {
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for(int i=0;i<get_shape_count();i++) {
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if (is_shape_set_as_trigger(i))
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if (is_shape_set_as_trigger(i))
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continue;
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continue;
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bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,0,exclude,get_layer_mask(),mask);
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bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,1,exclude,get_layer_mask(),mask);
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if (col)
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if (col)
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return false;
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return false;
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}
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}
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@ -1205,7 +1198,7 @@ void KinematicBody::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody::move);
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ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody::move);
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ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody::move_to);
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ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody::move_to);
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ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody::can_move_to);
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ObjectTypeDB::bind_method(_MD("can_teleport_to","position"),&KinematicBody::can_teleport_to);
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ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody::is_colliding);
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ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody::is_colliding);
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@ -304,7 +304,7 @@ public:
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Vector3 move(const Vector3& p_motion);
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Vector3 move(const Vector3& p_motion);
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Vector3 move_to(const Vector3& p_position);
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Vector3 move_to(const Vector3& p_position);
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bool can_move_to(const Vector3& p_position,bool p_discrete=false);
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bool can_teleport_to(const Vector3& p_position);
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bool is_colliding() const;
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bool is_colliding() const;
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Vector3 get_collision_pos() const;
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Vector3 get_collision_pos() const;
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Vector3 get_collision_normal() const;
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Vector3 get_collision_normal() const;
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@ -175,6 +175,10 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transfo
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if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL,p_margin,0))
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if (!CollisionSolverSW::solve_static(shape,p_xform,col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx), NULL,NULL,NULL,p_margin,0))
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continue;
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continue;
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cc++;
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if (!r_results)
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continue;
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r_results[cc].collider_id=col_obj->get_instance_id();
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r_results[cc].collider_id=col_obj->get_instance_id();
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if (r_results[cc].collider_id!=0)
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if (r_results[cc].collider_id!=0)
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r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
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r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);
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@ -183,8 +187,6 @@ int PhysicsDirectSpaceStateSW::intersect_shape(const RID& p_shape, const Transfo
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r_results[cc].rid=col_obj->get_self();
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r_results[cc].rid=col_obj->get_self();
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r_results[cc].shape=shape_idx;
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r_results[cc].shape=shape_idx;
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cc++;
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}
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}
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return cc;
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return cc;
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