Improve RayCast2D debug shape
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
This commit is contained in:
parent
3ba980379d
commit
f33dec8084
2 changed files with 47 additions and 26 deletions
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@ -159,31 +159,7 @@ void RayCast2D::_notification(int p_what) {
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if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
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break;
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}
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Transform2D xf;
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xf.rotate(cast_to.angle());
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xf.translate(Vector2(cast_to.length(), 0));
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// Draw an arrow indicating where the RayCast is pointing to
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Color draw_col = get_tree()->get_debug_collisions_color();
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if (!enabled) {
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float g = draw_col.get_v();
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draw_col.r = g;
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draw_col.g = g;
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draw_col.b = g;
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}
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draw_line(Vector2(), cast_to, draw_col, 2, true);
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Vector<Vector2> pts;
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float tsize = 8;
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pts.push_back(xf.xform(Vector2(tsize, 0)));
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pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize)));
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pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize)));
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Vector<Color> cols;
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for (int i = 0; i < 3; i++) {
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cols.push_back(draw_col);
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}
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draw_primitive(pts, cols, Vector<Vector2>());
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_draw_debug_shape();
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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@ -212,7 +188,7 @@ void RayCast2D::_update_raycast_state() {
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}
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Physics2DDirectSpaceState::RayResult rr;
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bool prev_collision_state = collided;
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if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
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collided = true;
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against = rr.collider_id;
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@ -224,6 +200,49 @@ void RayCast2D::_update_raycast_state() {
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against = 0;
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against_shape = 0;
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}
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if (prev_collision_state != collided) {
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update();
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}
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}
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void RayCast2D::_draw_debug_shape() {
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Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color();
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if (!enabled) {
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float g = draw_col.get_v();
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draw_col.r = g;
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draw_col.g = g;
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draw_col.b = g;
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}
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// Draw an arrow indicating where the RayCast is pointing to.
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const real_t max_arrow_size = 6;
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const real_t line_width = 1.4;
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const real_t line_length = cast_to.length();
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bool no_line = line_length < line_width;
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real_t arrow_size = CLAMP(line_length * 2 / 3, line_width, max_arrow_size);
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if (no_line) {
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arrow_size = line_length;
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} else {
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draw_line(Vector2(), cast_to - cast_to.normalized() * arrow_size, draw_col, line_width);
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}
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Transform2D xf;
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xf.rotate(cast_to.angle());
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xf.translate(Vector2(no_line ? 0 : line_length - arrow_size, 0));
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Vector<Vector2> pts;
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pts.push_back(xf.xform(Vector2(arrow_size, 0)));
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pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
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pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
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Vector<Color> cols;
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cols.push_back(draw_col);
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cols.push_back(draw_col);
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cols.push_back(draw_col);
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draw_primitive(pts, cols, Vector<Vector2>());
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}
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void RayCast2D::force_raycast_update() {
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@ -51,6 +51,8 @@ class RayCast2D : public Node2D {
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bool collide_with_areas;
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bool collide_with_bodies;
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void _draw_debug_shape();
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protected:
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void _notification(int p_what);
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void _update_raycast_state();
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