Improve RayCast2D debug shape
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
This commit is contained in:
parent
3ba980379d
commit
f33dec8084
2 changed files with 47 additions and 26 deletions
|
@ -159,31 +159,7 @@ void RayCast2D::_notification(int p_what) {
|
||||||
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
|
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
Transform2D xf;
|
_draw_debug_shape();
|
||||||
xf.rotate(cast_to.angle());
|
|
||||||
xf.translate(Vector2(cast_to.length(), 0));
|
|
||||||
|
|
||||||
// Draw an arrow indicating where the RayCast is pointing to
|
|
||||||
Color draw_col = get_tree()->get_debug_collisions_color();
|
|
||||||
if (!enabled) {
|
|
||||||
float g = draw_col.get_v();
|
|
||||||
draw_col.r = g;
|
|
||||||
draw_col.g = g;
|
|
||||||
draw_col.b = g;
|
|
||||||
}
|
|
||||||
draw_line(Vector2(), cast_to, draw_col, 2, true);
|
|
||||||
Vector<Vector2> pts;
|
|
||||||
float tsize = 8;
|
|
||||||
pts.push_back(xf.xform(Vector2(tsize, 0)));
|
|
||||||
pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize)));
|
|
||||||
pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize)));
|
|
||||||
Vector<Color> cols;
|
|
||||||
for (int i = 0; i < 3; i++) {
|
|
||||||
cols.push_back(draw_col);
|
|
||||||
}
|
|
||||||
|
|
||||||
draw_primitive(pts, cols, Vector<Vector2>());
|
|
||||||
|
|
||||||
} break;
|
} break;
|
||||||
|
|
||||||
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
|
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
|
||||||
|
@ -212,7 +188,7 @@ void RayCast2D::_update_raycast_state() {
|
||||||
}
|
}
|
||||||
|
|
||||||
Physics2DDirectSpaceState::RayResult rr;
|
Physics2DDirectSpaceState::RayResult rr;
|
||||||
|
bool prev_collision_state = collided;
|
||||||
if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
|
if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
|
||||||
collided = true;
|
collided = true;
|
||||||
against = rr.collider_id;
|
against = rr.collider_id;
|
||||||
|
@ -224,6 +200,49 @@ void RayCast2D::_update_raycast_state() {
|
||||||
against = 0;
|
against = 0;
|
||||||
against_shape = 0;
|
against_shape = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (prev_collision_state != collided) {
|
||||||
|
update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void RayCast2D::_draw_debug_shape() {
|
||||||
|
Color draw_col = collided ? Color(1.0, 0.01, 0) : get_tree()->get_debug_collisions_color();
|
||||||
|
if (!enabled) {
|
||||||
|
float g = draw_col.get_v();
|
||||||
|
draw_col.r = g;
|
||||||
|
draw_col.g = g;
|
||||||
|
draw_col.b = g;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw an arrow indicating where the RayCast is pointing to.
|
||||||
|
const real_t max_arrow_size = 6;
|
||||||
|
const real_t line_width = 1.4;
|
||||||
|
const real_t line_length = cast_to.length();
|
||||||
|
bool no_line = line_length < line_width;
|
||||||
|
real_t arrow_size = CLAMP(line_length * 2 / 3, line_width, max_arrow_size);
|
||||||
|
|
||||||
|
if (no_line) {
|
||||||
|
arrow_size = line_length;
|
||||||
|
} else {
|
||||||
|
draw_line(Vector2(), cast_to - cast_to.normalized() * arrow_size, draw_col, line_width);
|
||||||
|
}
|
||||||
|
|
||||||
|
Transform2D xf;
|
||||||
|
xf.rotate(cast_to.angle());
|
||||||
|
xf.translate(Vector2(no_line ? 0 : line_length - arrow_size, 0));
|
||||||
|
|
||||||
|
Vector<Vector2> pts;
|
||||||
|
pts.push_back(xf.xform(Vector2(arrow_size, 0)));
|
||||||
|
pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
|
||||||
|
pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
|
||||||
|
|
||||||
|
Vector<Color> cols;
|
||||||
|
cols.push_back(draw_col);
|
||||||
|
cols.push_back(draw_col);
|
||||||
|
cols.push_back(draw_col);
|
||||||
|
|
||||||
|
draw_primitive(pts, cols, Vector<Vector2>());
|
||||||
}
|
}
|
||||||
|
|
||||||
void RayCast2D::force_raycast_update() {
|
void RayCast2D::force_raycast_update() {
|
||||||
|
|
|
@ -51,6 +51,8 @@ class RayCast2D : public Node2D {
|
||||||
bool collide_with_areas;
|
bool collide_with_areas;
|
||||||
bool collide_with_bodies;
|
bool collide_with_bodies;
|
||||||
|
|
||||||
|
void _draw_debug_shape();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
void _notification(int p_what);
|
void _notification(int p_what);
|
||||||
void _update_raycast_state();
|
void _update_raycast_state();
|
||||||
|
|
Loading…
Reference in a new issue