Merge pull request #48094 from Calinou/editor-lightmap-warning-apple-silicon
Tweak lightmapper warning message to mention Rosetta emulation on macOS
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commit
f36046f0ab
1 changed files with 5 additions and 1 deletions
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@ -70,7 +70,11 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
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EditorNode::get_singleton()->show_warning(TTR("Some mesh is invalid. Make sure the UV2 channel values are contained within the [0.0,1.0] square region."));
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EditorNode::get_singleton()->show_warning(TTR("Some mesh is invalid. Make sure the UV2 channel values are contained within the [0.0,1.0] square region."));
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break;
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break;
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case BakedLightmap::BAKE_ERROR_NO_LIGHTMAPPER:
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case BakedLightmap::BAKE_ERROR_NO_LIGHTMAPPER:
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EditorNode::get_singleton()->show_warning(TTR("Godot editor was built without ray tracing support, lightmaps can't be baked."));
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#ifdef OSX_ENABLED
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EditorNode::get_singleton()->show_warning(TTR("Godot editor was built without ray tracing support; lightmaps can't be baked.\nIf you are using an Apple Silicon-based Mac, try forcing Rosetta emulation on Godot.app in the application settings\nthen restart the editor."));
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#else
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EditorNode::get_singleton()->show_warning(TTR("Godot editor was built without ray tracing support; lightmaps can't be baked."));
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#endif
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break;
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break;
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default: {
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default: {
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}
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}
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