Fix TileSet terrain painting reset to no terrain
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1 changed files with 4 additions and 3 deletions
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@ -1465,12 +1465,13 @@ void TileDataTerrainsEditor::_tile_set_changed() {
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ERR_FAIL_COND(!tile_set.is_valid());
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// Fix if wrong values are selected.
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if (int(dummy_object->get("terrain_set")) > tile_set->get_terrain_sets_count()) {
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int terrain_set = int(dummy_object->get("terrain_set"));
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if (terrain_set >= tile_set->get_terrain_sets_count()) {
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terrain_set = -1;
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dummy_object->set("terrain_set", -1);
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}
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int terrain_set = int(dummy_object->get("terrain"));
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if (terrain_set >= 0) {
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if (int(dummy_object->get("terrain")) > tile_set->get_terrains_count(terrain_set)) {
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if (int(dummy_object->get("terrain")) >= tile_set->get_terrains_count(terrain_set)) {
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dummy_object->set("terrain", -1);
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}
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}
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