Fix output binary paths for VS project generation
(cherry picked from commit c8093678a0
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1 changed files with 3 additions and 3 deletions
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@ -386,9 +386,9 @@ if selected_platform in platform_list:
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release_variants = ['release|Win32']+['release|x64']
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release_debug_variants = ['release_debug|Win32']+['release_debug|x64']
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variants = debug_variants + release_variants + release_debug_variants
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debug_targets = ['Debug']+['Debug']
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release_targets = ['Release']+['Release']
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release_debug_targets = ['ReleaseDebug']+['ReleaseDebug']
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debug_targets = ['bin\\godot.windows.tools.32.exe']+['bin\\godot.windows.tools.64.exe']
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release_targets = ['bin\\godot.windows.opt.32.exe']+['bin\\godot.windows.opt.64.exe']
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release_debug_targets = ['bin\\godot.windows.opt.tools.32.exe']+['bin\\godot.windows.opt.tools.64.exe']
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targets = debug_targets + release_targets + release_debug_targets
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msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ],
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incs = env.vs_incs,
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