[x11] Use "application/config/name" for WM_CLASS
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8068d0217a
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f402253939
3 changed files with 13 additions and 1 deletions
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@ -480,6 +480,7 @@ public:
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enum EngineContext {
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CONTEXT_EDITOR,
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CONTEXT_PROJECTMAN,
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CONTEXT_ENGINE,
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};
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virtual void set_context(int p_context);
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@ -1692,6 +1692,9 @@ bool Main::start() {
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OS::get_singleton()->set_context(OS::CONTEXT_EDITOR);
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}
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#endif
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if (!editor) {
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OS::get_singleton()->set_context(OS::CONTEXT_ENGINE);
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}
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}
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if (!project_manager && !editor) { // game
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@ -2849,11 +2849,19 @@ void OS_X11::set_context(int p_context) {
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XClassHint *classHint = XAllocClassHint();
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if (classHint) {
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char *wm_class = (char *)"Godot";
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if (p_context == CONTEXT_EDITOR)
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classHint->res_name = (char *)"Godot_Editor";
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if (p_context == CONTEXT_PROJECTMAN)
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classHint->res_name = (char *)"Godot_ProjectList";
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classHint->res_class = (char *)"Godot";
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if (p_context == CONTEXT_ENGINE) {
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classHint->res_name = (char *)"Godot_Engine";
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wm_class = (char *)((String)GLOBAL_GET("application/config/name")).utf8().ptrw();
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}
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classHint->res_class = wm_class;
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XSetClassHint(x11_display, x11_window, classHint);
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XFree(classHint);
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}
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