added option to disable automatic clearing of viewport render buffer
This commit is contained in:
parent
31e076d16a
commit
f4312a5076
6 changed files with 72 additions and 2 deletions
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@ -972,6 +972,22 @@ bool Viewport::get_render_target_vflip() const{
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return render_target_vflip;
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}
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void Viewport::set_render_target_clear_on_new_frame(bool p_enable) {
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render_target_clear_on_new_frame=p_enable;
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VisualServer::get_singleton()->viewport_set_render_target_clear_on_new_frame(viewport,p_enable);
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}
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bool Viewport::get_render_target_clear_on_new_frame() const{
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return render_target_clear_on_new_frame;
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}
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void Viewport::render_target_clear() {
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//render_target_clear=true;
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VisualServer::get_singleton()->viewport_render_target_clear(viewport);
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}
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void Viewport::set_render_target_filter(bool p_enable) {
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@ -1264,6 +1280,11 @@ void Viewport::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_render_target_vflip","enable"), &Viewport::set_render_target_vflip);
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ObjectTypeDB::bind_method(_MD("get_render_target_vflip"), &Viewport::get_render_target_vflip);
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ObjectTypeDB::bind_method(_MD("set_render_target_clear_on_new_frame","enable"), &Viewport::set_render_target_clear_on_new_frame);
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ObjectTypeDB::bind_method(_MD("get_render_target_clear_on_new_frame"), &Viewport::get_render_target_clear_on_new_frame);
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ObjectTypeDB::bind_method(_MD("render_target_clear"), &Viewport::render_target_clear);
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ObjectTypeDB::bind_method(_MD("set_render_target_filter","enable"), &Viewport::set_render_target_filter);
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ObjectTypeDB::bind_method(_MD("get_render_target_filter"), &Viewport::get_render_target_filter);
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@ -1306,6 +1327,7 @@ void Viewport::_bind_methods() {
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/clear_on_new_frame"), _SCS("set_render_target_clear_on_new_frame"), _SCS("get_render_target_clear_on_new_frame") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/filter"), _SCS("set_render_target_filter"), _SCS("get_render_target_filter") );
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ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/gen_mipmaps"), _SCS("set_render_target_gen_mipmaps"), _SCS("get_render_target_gen_mipmaps") );
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ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") );
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@ -1344,6 +1366,8 @@ Viewport::Viewport() {
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render_target_gen_mipmaps=false;
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render_target=false;
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render_target_vflip=false;
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render_target_clear_on_new_frame=true;
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//render_target_clear=true;
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render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE;
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render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) );
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@ -114,6 +114,7 @@ friend class RenderTargetTexture;
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bool transparent_bg;
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bool render_target_vflip;
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bool render_target_clear_on_new_frame;
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bool render_target_filter;
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bool render_target_gen_mipmaps;
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@ -220,6 +221,10 @@ public:
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void set_render_target_vflip(bool p_enable);
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bool get_render_target_vflip() const;
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void set_render_target_clear_on_new_frame(bool p_enable);
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bool get_render_target_clear_on_new_frame() const;
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void render_target_clear();
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void set_render_target_filter(bool p_enable);
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bool get_render_target_filter() const;
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@ -1576,6 +1576,15 @@ void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport,bool p_
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}
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void VisualServerRaster::viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable) {
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Viewport *viewport = viewport_owner.get( p_viewport );
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ERR_FAIL_COND(!viewport);
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viewport->render_target_clear_on_new_frame=p_enable;
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}
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void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect) {
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Viewport *viewport = viewport_owner.get( p_viewport );
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@ -1594,6 +1603,23 @@ bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const{
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}
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bool VisualServerRaster::viewport_get_render_target_clear_on_new_frame(RID p_viewport) const{
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const Viewport *viewport = viewport_owner.get( p_viewport );
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ERR_FAIL_COND_V(!viewport,false);
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return viewport->render_target_clear_on_new_frame;
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}
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void VisualServerRaster::viewport_render_target_clear(RID p_viewport) {
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Viewport *viewport = viewport_owner.get( p_viewport );
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ERR_FAIL_COND(!viewport);
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viewport->render_target_clear=true;
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}
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void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) {
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@ -6605,7 +6631,10 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
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} else if (true /*|| !p_viewport->canvas_list.empty()*/){
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//clear the viewport black because of no camera? i seriously should..
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rasterizer->clear_viewport(clear_color);
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if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
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rasterizer->clear_viewport(clear_color);
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p_viewport->render_target_clear=false;
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}
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}
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if (!p_viewport->hide_canvas) {
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@ -468,6 +468,8 @@ class VisualServerRaster : public VisualServer {
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bool transparent_bg;
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bool queue_capture;
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bool render_target_vflip;
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bool render_target_clear_on_new_frame;
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bool render_target_clear;
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Image capture;
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bool rendered_in_prev_frame;
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@ -494,7 +496,7 @@ class VisualServerRaster : public VisualServer {
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SelfList<Viewport> update_list;
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Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false;}
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Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false; render_target_clear_on_new_frame=true; render_target_clear=true;}
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};
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SelfList<Viewport>::List viewport_update_list;
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@ -957,6 +959,9 @@ public:
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virtual RID viewport_get_render_target_texture(RID p_viewport) const;
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virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable);
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virtual bool viewport_get_render_target_vflip(RID p_viewport) const;
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virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable);
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virtual bool viewport_get_render_target_clear_on_new_frame(RID p_viewport) const;
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virtual void viewport_render_target_clear(RID p_viewport);
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virtual void viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect);
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virtual void viewport_queue_screen_capture(RID p_viewport);
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@ -967,6 +967,10 @@ public:
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FUNC2(viewport_set_render_target_vflip,RID,bool);
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FUNC1RC(bool,viewport_get_render_target_vflip,RID);
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FUNC2(viewport_set_render_target_to_screen_rect,RID,const Rect2&);
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FUNC2(viewport_set_render_target_clear_on_new_frame,RID,bool);
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FUNC1RC(bool,viewport_get_render_target_clear_on_new_frame,RID);
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FUNC1(viewport_render_target_clear,RID);
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FUNC1(viewport_queue_screen_capture,RID);
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FUNC1RC(Image,viewport_get_screen_capture,RID);
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@ -684,6 +684,9 @@ public:
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virtual RID viewport_get_render_target_texture(RID p_viewport) const=0;
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virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable)=0;
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virtual bool viewport_get_render_target_vflip(RID p_viewport) const=0;
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virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable)=0;
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virtual bool viewport_get_render_target_clear_on_new_frame(RID p_viewport) const=0;
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virtual void viewport_render_target_clear(RID p_viewport)=0;
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virtual void viewport_queue_screen_capture(RID p_viewport)=0;
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virtual Image viewport_get_screen_capture(RID p_viewport) const=0;
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