Merge pull request #62639 from Calinou/line-antialiasing-decrease-feather-width
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commit
f450f242b9
1 changed files with 14 additions and 6 deletions
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@ -605,9 +605,13 @@ void RendererCanvasCull::canvas_item_add_line(RID p_item, const Point2 &p_from,
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}
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if (p_antialiased) {
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float border_size = 2.0;
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if (p_width < border_size) {
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border_size = p_width;
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// Use the same antialiasing feather size as StyleBoxFlat's default
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// (but doubled, as it's specified for both sides here).
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// This value is empirically determined to provide good antialiasing quality
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// while not making lines appear too soft.
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float border_size = 1.25f;
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if (p_width < 1.0f) {
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border_size *= p_width;
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}
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Vector2 dir2 = diff.normalized();
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@ -774,9 +778,13 @@ void RendererCanvasCull::canvas_item_add_polyline(RID p_item, const Vector<Point
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Color *colors_ptr = colors.ptrw();
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if (p_antialiased) {
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float border_size = 2.0;
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if (p_width < border_size) {
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border_size = p_width;
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// Use the same antialiasing feather size as StyleBoxFlat's default
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// (but doubled, as it's specified for both sides here).
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// This value is empirically determined to provide good antialiasing quality
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// while not making lines appear too soft.
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float border_size = 1.25f;
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if (p_width < 1.0f) {
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border_size *= p_width;
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}
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Color color2 = Color(1, 1, 1, 0);
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