Fixes crash when calling VisualShader::set_mode
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1 changed files with 2 additions and 0 deletions
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@ -675,6 +675,8 @@ void VisualShader::get_node_connections(Type p_type, List<Connection> *r_connect
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}
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void VisualShader::set_mode(Mode p_mode) {
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ERR_FAIL_INDEX_MSG(p_mode, Mode::MODE_MAX, vformat("Invalid shader mode: %d.", p_mode));
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if (shader_mode == p_mode) {
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return;
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}
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