Allow to have multiple collision direction at the same time

This commit is contained in:
fabriceci 2021-07-26 19:14:41 +02:00
parent 64dc58bfba
commit f45af43784

View file

@ -1187,9 +1187,6 @@ void CharacterBody2D::move_and_slide() {
} }
void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) { void CharacterBody2D::_set_collision_direction(const PhysicsServer2D::MotionResult &p_result) {
on_floor = false;
on_ceiling = false;
on_wall = false;
if (up_direction == Vector2()) { if (up_direction == Vector2()) {
//all is a wall //all is a wall
on_wall = true; on_wall = true;