gdscript: Only include profiling variables when DEBUG is enabled
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2 changed files with 5 additions and 0 deletions
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@ -2857,8 +2857,11 @@ GDScriptLanguage::GDScriptLanguage() {
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_debug_parse_err_line = -1;
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_debug_parse_err_line = -1;
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_debug_parse_err_file = "";
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_debug_parse_err_file = "";
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#ifdef DEBUG_ENABLED
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profiling = false;
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profiling = false;
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profile_native_calls = false;
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script_frame_time = 0;
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script_frame_time = 0;
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#endif
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int dmcs = GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "512," + itos(GDScriptFunction::MAX_CALL_DEPTH - 1) + ",1"), 1024);
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int dmcs = GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "512," + itos(GDScriptFunction::MAX_CALL_DEPTH - 1) + ",1"), 1024);
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@ -459,9 +459,11 @@ class GDScriptLanguage : public ScriptLanguage {
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friend class GDScriptFunction;
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friend class GDScriptFunction;
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SelfList<GDScriptFunction>::List function_list;
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SelfList<GDScriptFunction>::List function_list;
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#ifdef DEBUG_ENABLED
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bool profiling;
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bool profiling;
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bool profile_native_calls;
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bool profile_native_calls;
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uint64_t script_frame_time;
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uint64_t script_frame_time;
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#endif
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HashMap<String, ObjectID> orphan_subclasses;
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HashMap<String, ObjectID> orphan_subclasses;
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