Restored ability to import OBJ files as meshes directly. Finally closes #9445.
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0a5799fb43
commit
f494470005
3 changed files with 144 additions and 54 deletions
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@ -4623,6 +4623,10 @@ EditorNode::EditorNode() {
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import_wav.instance();
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ResourceFormatImporter::get_singleton()->add_importer(import_wav);
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Ref<ResourceImporterOBJ> import_obj;
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import_obj.instance();
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ResourceFormatImporter::get_singleton()->add_importer(import_obj);
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Ref<ResourceImporterScene> import_scene;
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import_scene.instance();
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ResourceFormatImporter::get_singleton()->add_importer(import_scene);
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@ -40,12 +40,8 @@ uint32_t EditorOBJImporter::get_import_flags() const {
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return IMPORT_SCENE;
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}
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void EditorOBJImporter::get_extensions(List<String> *r_extensions) const {
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r_extensions->push_back("obj");
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}
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Error EditorOBJImporter::_parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) {
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static Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps) {
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FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
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ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
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@ -134,7 +130,7 @@ Error EditorOBJImporter::_parse_material_library(const String &p_path, Map<Strin
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if (texture.is_valid()) {
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current->set_texture(SpatialMaterial::TEXTURE_ALBEDO, texture);
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} else {
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} else if (r_missing_deps) {
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r_missing_deps->push_back(path);
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}
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@ -149,7 +145,7 @@ Error EditorOBJImporter::_parse_material_library(const String &p_path, Map<Strin
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if (texture.is_valid()) {
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current->set_texture(SpatialMaterial::TEXTURE_METALLIC, texture);
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} else {
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} else if (r_missing_deps) {
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r_missing_deps->push_back(path);
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}
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@ -164,7 +160,7 @@ Error EditorOBJImporter::_parse_material_library(const String &p_path, Map<Strin
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if (texture.is_valid()) {
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current->set_texture(SpatialMaterial::TEXTURE_ROUGHNESS, texture);
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} else {
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} else if (r_missing_deps) {
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r_missing_deps->push_back(path);
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}
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} else if (l.begins_with("map_bump ")) {
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@ -179,7 +175,7 @@ Error EditorOBJImporter::_parse_material_library(const String &p_path, Map<Strin
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if (texture.is_valid()) {
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current->set_feature(SpatialMaterial::FEATURE_NORMAL_MAPPING, true);
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current->set_texture(SpatialMaterial::TEXTURE_NORMAL, texture);
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} else {
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} else if (r_missing_deps) {
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r_missing_deps->push_back(path);
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}
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} else if (f->eof_reached()) {
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@ -190,28 +186,16 @@ Error EditorOBJImporter::_parse_material_library(const String &p_path, Map<Strin
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return OK;
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}
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Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, List<String> *r_missing_deps) {
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FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
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if (r_err) {
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*r_err = ERR_CANT_OPEN;
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}
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ERR_FAIL_COND_V(!f, NULL);
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if (r_err) {
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*r_err = OK;
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}
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Spatial *scene = memnew(Spatial);
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ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
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Ref<ArrayMesh> mesh;
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mesh.instance();
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Map<String, Ref<Material> > name_map;
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bool generate_tangents = p_flags & IMPORT_GENERATE_TANGENT_ARRAYS;
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bool generate_tangents = p_generate_tangents;
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bool flip_faces = false;
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//bool flip_faces = p_options["force/flip_faces"];
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//bool force_smooth = p_options["force/smooth_shading"];
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@ -239,7 +223,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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if (l.begins_with("v ")) {
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//vertex
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Vector<String> v = l.split(" ", false);
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ERR_FAIL_COND_V(v.size() < 4, NULL);
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ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
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Vector3 vtx;
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vtx.x = v[1].to_float();
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vtx.y = v[2].to_float();
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@ -248,7 +232,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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} else if (l.begins_with("vt ")) {
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//uv
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Vector<String> v = l.split(" ", false);
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ERR_FAIL_COND_V(v.size() < 3, NULL);
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ERR_FAIL_COND_V(v.size() < 3, ERR_FILE_CORRUPT);
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Vector2 uv;
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uv.x = v[1].to_float();
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uv.y = 1.0 - v[2].to_float();
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@ -257,7 +241,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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} else if (l.begins_with("vn ")) {
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//normal
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Vector<String> v = l.split(" ", false);
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ERR_FAIL_COND_V(v.size() < 4, NULL);
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ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
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Vector3 nrm;
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nrm.x = v[1].to_float();
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nrm.y = v[2].to_float();
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@ -267,19 +251,19 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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//vertex
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Vector<String> v = l.split(" ", false);
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ERR_FAIL_COND_V(v.size() < 4, NULL);
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ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
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//not very fast, could be sped up
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Vector<String> face[3];
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face[0] = v[1].split("/");
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face[1] = v[2].split("/");
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ERR_FAIL_COND_V(face[0].size() == 0, NULL);
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ERR_FAIL_COND_V(face[0].size() != face[1].size(), NULL);
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ERR_FAIL_COND_V(face[0].size() == 0, ERR_FILE_CORRUPT);
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ERR_FAIL_COND_V(face[0].size() != face[1].size(), ERR_FILE_CORRUPT);
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for (int i = 2; i < v.size() - 1; i++) {
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face[2] = v[i + 1].split("/");
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ERR_FAIL_COND_V(face[0].size() != face[2].size(), NULL);
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ERR_FAIL_COND_V(face[0].size() != face[2].size(), ERR_FILE_CORRUPT);
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for (int j = 0; j < 3; j++) {
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int idx = j;
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@ -292,7 +276,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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int norm = face[idx][2].to_int() - 1;
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if (norm < 0)
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norm += normals.size() + 1;
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ERR_FAIL_INDEX_V(norm, normals.size(), NULL);
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ERR_FAIL_INDEX_V(norm, normals.size(), ERR_FILE_CORRUPT);
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surf_tool->add_normal(normals[norm]);
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}
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@ -300,14 +284,14 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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int uv = face[idx][1].to_int() - 1;
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if (uv < 0)
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uv += uvs.size() + 1;
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ERR_FAIL_INDEX_V(uv, uvs.size(), NULL);
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ERR_FAIL_INDEX_V(uv, uvs.size(), ERR_FILE_CORRUPT);
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surf_tool->add_uv(uvs[uv]);
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}
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int vtx = face[idx][0].to_int() - 1;
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if (vtx < 0)
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vtx += vertices.size() + 1;
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ERR_FAIL_INDEX_V(vtx, vertices.size(), NULL);
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ERR_FAIL_INDEX_V(vtx, vertices.size(), ERR_FILE_CORRUPT);
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Vector3 vertex = vertices[vtx];
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//if (weld_vertices)
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@ -359,16 +343,13 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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if (l.begins_with("o ") || f->eof_reached()) {
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MeshInstance *mi = memnew(MeshInstance);
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mi->set_name(name);
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mi->set_mesh(mesh);
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scene->add_child(mi);
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mi->set_owner(scene);
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mesh.instance();
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current_group = "";
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current_material = "";
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if (!p_single_mesh) {
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mesh->set_name(name);
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r_meshes.push_back(mesh);
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mesh.instance();
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current_group = "";
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current_material = "";
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}
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}
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if (f->eof_reached()) {
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@ -406,16 +387,40 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
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}
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}
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/*
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TODO, check existing materials and merge?
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//re-apply materials if exist
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for(int i=0;i<mesh->get_surface_count();i++) {
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if (p_single_mesh) {
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String n = mesh->surface_get_name(i);
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if (name_map.has(n))
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mesh->surface_set_material(i,name_map[n]);
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r_meshes.push_back(mesh);
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}
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return OK;
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}
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Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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List<Ref<Mesh> > meshes;
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Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, r_missing_deps);
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if (err != OK) {
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if (r_err) {
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*r_err = err;
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}
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return NULL;
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}
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Spatial *scene = memnew(Spatial);
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for (List<Ref<Mesh> >::Element *E = meshes.front(); E; E = E->next()) {
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MeshInstance *mi = memnew(MeshInstance);
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mi->set_name(E->get()->get_name());
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scene->add_child(mi);
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mi->set_owner(scene);
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}
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if (r_err) {
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*r_err = OK;
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}
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*/
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return scene;
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}
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@ -423,5 +428,68 @@ Ref<Animation> EditorOBJImporter::import_animation(const String &p_path, uint32_
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return Ref<Animation>();
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}
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void EditorOBJImporter::get_extensions(List<String> *r_extensions) const {
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r_extensions->push_back("obj");
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}
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EditorOBJImporter::EditorOBJImporter() {
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}
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////////////////////////////////////////////////////
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String ResourceImporterOBJ::get_importer_name() const {
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return "wavefront_obj";
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}
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String ResourceImporterOBJ::get_visible_name() const {
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return "OBJ As Mesh";
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}
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void ResourceImporterOBJ::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("obj");
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}
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String ResourceImporterOBJ::get_save_extension() const {
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return "mesh";
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}
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String ResourceImporterOBJ::get_resource_type() const {
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return "Mesh";
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}
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int ResourceImporterOBJ::get_preset_count() const {
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return 0;
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}
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String ResourceImporterOBJ::get_preset_name(int p_idx) const {
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return "";
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}
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void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
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}
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bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
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return true;
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}
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Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
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List<Ref<Mesh> > meshes;
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Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], NULL);
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ERR_FAIL_COND_V(err != OK, err);
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ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);
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String save_path = p_save_path + ".mesh";
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err = ResourceSaver::save(save_path, meshes.front()->get());
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ERR_FAIL_COND_V(err != OK, err);
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r_gen_files->push_back(save_path);
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return OK;
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}
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ResourceImporterOBJ::ResourceImporterOBJ() {
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}
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@ -36,8 +36,6 @@ class EditorOBJImporter : public EditorSceneImporter {
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GDCLASS(EditorOBJImporter, EditorSceneImporter);
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Error _parse_material_library(const String &p_path, Map<String, Ref<SpatialMaterial> > &material_map, List<String> *r_missing_deps);
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public:
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virtual uint32_t get_import_flags() const;
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virtual void get_extensions(List<String> *r_extensions) const;
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@ -47,4 +45,24 @@ public:
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EditorOBJImporter();
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};
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class ResourceImporterOBJ : public ResourceImporter {
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GDCLASS(ResourceImporterOBJ, ResourceImporter)
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public:
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virtual String get_importer_name() const;
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virtual String get_visible_name() const;
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual String get_save_extension() const;
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virtual String get_resource_type() const;
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virtual int get_preset_count() const;
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virtual String get_preset_name(int p_idx) const;
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virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
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virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
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virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
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ResourceImporterOBJ();
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};
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#endif // RESOURCEIMPORTEROBJ_H
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