Merge pull request #96594 from lawnjelly/changelog_36
[3.x] Update changelog for 3.6 stable
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f4b57927c3
1 changed files with 55 additions and 2 deletions
57
CHANGELOG.md
57
CHANGELOG.md
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@ -11,11 +11,17 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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#### 2D
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- Add option in VisibilityEnabler2D to hide the parent for better performance ([GH-63193](https://github.com/godotengine/godot/pull/63193)).
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- 2D physics interpolation ([GH-76252](https://github.com/godotengine/godot/pull/76252)).
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- 2D hierarchical culling ([GH-68738](https://github.com/godotengine/godot/pull/68738)).
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- Add Gradient resource preview generator ([GH-68990](https://github.com/godotengine/godot/pull/68990)).
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#### 3D
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- Tighter shadow culling ([GH-84745](https://github.com/godotengine/godot/pull/84745)).
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- Mesh merging ([GH-61568](https://github.com/godotengine/godot/pull/61568)).
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- Discrete level of detail ([GH-85437](https://github.com/godotengine/godot/pull/85437)).
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- ORM materials ([GH-76023](https://github.com/godotengine/godot/pull/76023)).
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- Vertex cache optimization ([GH-86339](https://github.com/godotengine/godot/pull/86339)).
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- Add rotation ability to material editor preview ([GH-49466](https://github.com/godotengine/godot/pull/49466)).
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- Automatically add root node when drag-and-dropping in 3D editor ([GH-55626](https://github.com/godotengine/godot/pull/55626)).
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- Add `TorusMesh` ([GH-64044](https://github.com/godotengine/godot/pull/64044)).
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@ -34,10 +40,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Add ability to pick random value from array ([GH-67444](https://github.com/godotengine/godot/pull/67444)).
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- Expose `OS.read_string_from_stdin()` to the scripting API ([GH-70378](https://github.com/godotengine/godot/pull/70378)).
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- Add Color + alpha constructor for Color ([GH-74973](https://github.com/godotengine/godot/pull/74973)).
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- Backport some multi-threading goodies ([GH-72251](https://github.com/godotengine/godot/pull/72251)).
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- Expose `determinant` in Transform2D ([GH-76323](https://github.com/godotengine/godot/pull/76323)).
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#### Editor
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- View selected mesh stats ([GH-88207](https://github.com/godotengine/godot/pull/88207)).
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- Add support for documenting most editor settings in the class reference ([GH-48548](https://github.com/godotengine/godot/pull/48548)).
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- Add vector value linking ([GH-59125](https://github.com/godotengine/godot/pull/59125)).
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- Backport locale selection improvements ([GH-61878](https://github.com/godotengine/godot/pull/61878)).
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@ -57,10 +65,12 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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#### GUI
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- Support multiline strings in buttons ([GH-41464](https://github.com/godotengine/godot/pull/41464)).
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- Add dumb theme item cache to `Control` ([GH-64314](https://github.com/godotengine/godot/pull/64314)).
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- Support AtlasTexture in radial modes of TextureProgress ([GH-68246](https://github.com/godotengine/godot/pull/68246)).
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- Add alignment options to flow container ([GH-68556](https://github.com/godotengine/godot/pull/68556)).
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- Add `allow_search` property to ItemList and Tree ([GH-76753](https://github.com/godotengine/godot/pull/76753)).
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- Add dumb theme item cache to `Control` ([GH-64314](https://github.com/godotengine/godot/pull/64314)).
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- Add tab Metadata to Tabs & TabContainer ([GH-75959](https://github.com/godotengine/godot/pull/75959)).
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- Backport video loop property and fix for initial black frame ([GH-77979](https://github.com/godotengine/godot/pull/77979)).
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#### Import
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@ -70,6 +80,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Expose more compression formats in Image ([GH-76016](https://github.com/godotengine/godot/pull/76016)).
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- Implement physics support in the GLTF module ([GH-76453](https://github.com/godotengine/godot/pull/76453)).
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- Add vertex color support to OBJ importer ([GH-76671](https://github.com/godotengine/godot/pull/76671)).
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- Implement loading DDS textures at run-time ([GH-69101](https://github.com/godotengine/godot/pull/69101)).
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#### Input
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@ -101,11 +112,14 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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#### Porting
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- Add benchmark logic ([GH-71875](https://github.com/godotengine/godot/pull/71875)).
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- Add `audio/general/text_to_speech` project setting to enable/disable TTS ([GH-77352](https://github.com/godotengine/godot/pull/77352)).
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- Android: Add cursor shape support ([GH-66945](https://github.com/godotengine/godot/pull/66945)).
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- Android: Implement file provider capabilities ([GH-72496](https://github.com/godotengine/godot/pull/72496)).
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- Android: Enable granular control of touchscreen related settings ([GH-73692](https://github.com/godotengine/godot/pull/73692)).
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- Android: Update the gradle build tasks to generate play store builds ([GH-74583](https://github.com/godotengine/godot/pull/74583)).
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- Android: Allow concurrent buffering and dispatch of input events ([GH-76400](https://github.com/godotengine/godot/pull/76400)).
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- iOS: Swift runtime support for iOS Plugins ([GH-49828](https://github.com/godotengine/godot/pull/49828)).
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- Android: Add Android editor setting to control the window used to run the project ([GH-77677](https://github.com/godotengine/godot/pull/77677)).
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- iOS: Add iOS UI Options ([GH-68189](https://github.com/godotengine/godot/pull/68189)).
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- iOS: Add ProMotion/High Refresh Rate support ([GH-68190](https://github.com/godotengine/godot/pull/68190)).
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- macOS: Simplify code signing options, add support for rcodesign tool for signing and notarization ([GH-66093](https://github.com/godotengine/godot/pull/66093)).
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@ -115,6 +129,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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#### Rendering
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- Batching: Add MultiRect command ([GH-68960](https://github.com/godotengine/godot/pull/68960)).
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- Backport additional spatial shader built-ins ([GH-63971](https://github.com/godotengine/godot/pull/63971)).
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#### Shaders
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@ -126,6 +141,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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#### 2D
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- Remove error condition from `get_global_transform()` ([GH-67710](https://github.com/godotengine/godot/pull/67710)).
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- Make autotiles fall back to the most similar bitmask ([GH-71533](https://github.com/godotengine/godot/pull/71533)).
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#### 3D
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@ -140,6 +156,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Optimize `AudioServer::_driver_process()` ([GH-63430](https://github.com/godotengine/godot/pull/63430)).
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- Fix MIDI note-on events being converted to note-off events ([GH-66003](https://github.com/godotengine/godot/pull/66003)).
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- PulseAudio: Remove `get_latency()` caching ([GH-80294](https://github.com/godotengine/godot/pull/80294)).
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#### Buildsystem
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@ -160,10 +177,21 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Rework scene creation dialog ([GH-62746](https://github.com/godotengine/godot/pull/62746)).
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- Use `FlowContainer` to handle toolbar overflow more gracefully ([GH-63250](https://github.com/godotengine/godot/pull/63250)).
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- Overhaul CLI argument forwarding to processes started by the editor ([GH-64375](https://github.com/godotengine/godot/pull/64375)).
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- Scene tree dock filter improvements ([GH-67347](https://github.com/godotengine/godot/pull/67347)).
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- Faster editor grid ([GH-92725](https://github.com/godotengine/godot/pull/92725)).
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#### GDScript
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- Improve parser speed for very long scripts ([GH-74782](https://github.com/godotengine/godot/pull/74782), [GH-74794](https://github.com/godotengine/godot/pull/74794)).
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#### GUI
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- GUI: RichTextLabel: Cache text property when toggling BBCode ([GH-77403](https://github.com/godotengine/godot/pull/77403)).
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#### Mono (C#)
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- Deprecate string extensions that will be removed in 4.x ([GH-69304](https://github.com/godotengine/godot/pull/69304)).
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- Print error when MethodBind call fails ([GH-79433](https://github.com/godotengine/godot/pull/79433)).
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#### Networking
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@ -200,12 +228,26 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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### Fixed
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#### 2D
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- Fix AnimatedSprite normal map loading ([GH-80406](https://github.com/godotengine/godot/pull/80406)).
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- Fix viewport behaviour with physics interpolation ([GH-92152](https://github.com/godotengine/godot/pull/92152)).
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#### 3D
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- Fix OccluderPolyShape handles disappear after release click ([GH-79947](https://github.com/godotengine/godot/pull/79947)).
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- Fix `merge_meshes()` functionality ([GH-92105](https://github.com/godotengine/godot/pull/92105)).
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#### Animation
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- Create reset tracks with the right update mode ([GH-63119](https://github.com/godotengine/godot/pull/63119)).
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- Don't store frame of playing AnimatedSprite ([GH-66155](https://github.com/godotengine/godot/pull/66155)).
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- Fix animation signal `caches_cleared` firing timing ([GH-69474](https://github.com/godotengine/godot/pull/69474)).
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#### Audio
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- Audio: Fix trim when importing WAV ([GH-78048](https://github.com/godotengine/godot/pull/78048)).
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#### Core
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- Mark node groups as dirty for every children if parent is moved ([GH-61578](https://github.com/godotengine/godot/pull/61578)).
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@ -215,6 +257,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Fix size error in `BitMap.opaque_to_polygons` ([GH-76544](https://github.com/godotengine/godot/pull/76544)).
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- Fix rendering tiles using nested AtlasTextures ([GH-76703](https://github.com/godotengine/godot/pull/76703)).
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- Make acos and asin safe ([GH-76902](https://github.com/godotengine/godot/pull/76902)).
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- Fix overwriting of Spatial's local transform ([GH-78439](https://github.com/godotengine/godot/pull/78439)).
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- Fix physics tick counter ([GH-92941](https://github.com/godotengine/godot/pull/92941)).
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- Fix pausing behaviour with physics interpolation ([GH-93382](https://github.com/godotengine/godot/pull/93382))
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#### GDScript
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@ -235,15 +280,19 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Improve font glyph cache packing and texture update ([GH-67626](https://github.com/godotengine/godot/pull/67626)).
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- Fix `GridContainer` max row/column calculations not skipping hidden children ([GH-76833](https://github.com/godotengine/godot/pull/76833)).
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- Stop dragging when Slider changes editability ([GH-77245](https://github.com/godotengine/godot/pull/77245)).
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- Fix `PopupMenu`'s automatic max height ([GH-77691](https://github.com/godotengine/godot/pull/77691)).
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#### Import
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- glTF import external images correctly ([GH-66889](https://github.com/godotengine/godot/pull/66889)).
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- Bounds fixes in `TextureAtlas` import ([GH-77428](https://github.com/godotengine/godot/pull/77428)).
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#### Input
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- Fix mouse speed not changing fast enough ([GH-56765](https://github.com/godotengine/godot/pull/56765)).
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- Fix `InputEventAction`'s `is_match` method ignoring `exact_match` parameter ([GH-63109](https://github.com/godotengine/godot/pull/63109)).
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- Fix just pressed and released with short presses ([GH-77040](https://github.com/godotengine/godot/pull/77040)).
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- Prevent double input events on gamepad when running through steam input ([GH-79706](https://github.com/godotengine/godot/pull/79706)).
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#### Mono (C#)
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- Android: Fix input ANR in the Godot Android editor ([GH-76981](https://github.com/godotengine/godot/pull/76981)).
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- Linux: Fix MIDI input with ALSA ([GH-54309](https://github.com/godotengine/godot/pull/54309)).
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- Linux: Don't use udev for joypad hotloading when running in a sandbox ([GH-76961](https://github.com/godotengine/godot/pull/76961)).
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- Windows: Fix `ProjectSettings::localize_path` for Windows paths ([GH-80072](https://github.com/godotengine/godot/pull/80072)).
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#### Physics
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- Fix shadows when using 2 directional lights ([GH-74539](https://github.com/godotengine/godot/pull/74539)).
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- Fixed whitescreen issue in GLES2 glow setting ([GH-74953](https://github.com/godotengine/godot/pull/74953)).
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- Fix Polygon2D skinned bounds (for culling) ([GH-75612](https://github.com/godotengine/godot/pull/75612)).
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- Fix scene shader regression ([GH-92070](https://github.com/godotengine/godot/pull/92070))
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- Fix 2D skinning with physics interpolation ([GH-93309](https://github.com/godotengine/godot/pull/93309))
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- Fix `NODE_POSITION_VIEW` shader built-in ([GH-76226](https://github.com/godotengine/godot/pull/76226)).
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#### XR
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