Reverse mouse wheel in animation track editor

This commit is contained in:
Tomasz Chabora 2020-05-25 01:30:05 +02:00
parent 57d21ebeda
commit f4c6bb568e

View file

@ -4882,12 +4882,12 @@ void AnimationTrackEditor::_box_selection_draw() {
void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_UP) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
scroll->accept_event();
}
if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_UP) {
if (mb.is_valid() && mb->is_pressed() && mb->get_command() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
scroll->accept_event();
}