Fix uniform alignment, closes #14962
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b90d53ab7c
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f4d603b902
1 changed files with 58 additions and 4 deletions
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@ -51,6 +51,39 @@ static String _typestr(SL::DataType p_type) {
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static int _get_datatype_size(SL::DataType p_type) {
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switch (p_type) {
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case SL::TYPE_VOID: return 0;
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case SL::TYPE_BOOL: return 4;
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case SL::TYPE_BVEC2: return 8;
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case SL::TYPE_BVEC3: return 12;
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case SL::TYPE_BVEC4: return 16;
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case SL::TYPE_INT: return 4;
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case SL::TYPE_IVEC2: return 8;
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case SL::TYPE_IVEC3: return 12;
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case SL::TYPE_IVEC4: return 16;
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case SL::TYPE_UINT: return 4;
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case SL::TYPE_UVEC2: return 8;
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case SL::TYPE_UVEC3: return 12;
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case SL::TYPE_UVEC4: return 16;
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case SL::TYPE_FLOAT: return 4;
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case SL::TYPE_VEC2: return 8;
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case SL::TYPE_VEC3: return 12;
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case SL::TYPE_VEC4: return 16;
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case SL::TYPE_MAT2: return 16;
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case SL::TYPE_MAT3: return 44;
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case SL::TYPE_MAT4: return 64;
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case SL::TYPE_SAMPLER2D: return 16;
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case SL::TYPE_ISAMPLER2D: return 16;
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case SL::TYPE_USAMPLER2D: return 16;
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case SL::TYPE_SAMPLERCUBE: return 16;
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}
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ERR_FAIL_V(0);
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}
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static int _get_datatype_alignment(SL::DataType p_type) {
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switch (p_type) {
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case SL::TYPE_VOID: return 0;
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@ -71,8 +104,8 @@ static int _get_datatype_size(SL::DataType p_type) {
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case SL::TYPE_VEC3: return 16;
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case SL::TYPE_VEC4: return 16;
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case SL::TYPE_MAT2: return 16;
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case SL::TYPE_MAT3: return 48;
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case SL::TYPE_MAT4: return 64;
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case SL::TYPE_MAT3: return 16;
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case SL::TYPE_MAT4: return 16;
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case SL::TYPE_SAMPLER2D: return 16;
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case SL::TYPE_ISAMPLER2D: return 16;
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case SL::TYPE_USAMPLER2D: return 16;
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@ -81,7 +114,6 @@ static int _get_datatype_size(SL::DataType p_type) {
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ERR_FAIL_V(0);
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}
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static String _interpstr(SL::DataInterpolation p_interp) {
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switch (p_interp) {
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@ -341,7 +373,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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}
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uniform_defines[E->get().order] = ucode;
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uniform_sizes[E->get().order] = _get_datatype_size(E->get().type);
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uniform_alignments[E->get().order] = MIN(16, _get_datatype_size(E->get().type));
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uniform_alignments[E->get().order] = _get_datatype_alignment(E->get().type);
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}
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p_actions.uniforms->insert(E->key(), E->get());
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@ -350,6 +382,27 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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for (int i = 0; i < max_uniforms; i++) {
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r_gen_code.uniforms += uniform_defines[i];
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}
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#if 1
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// add up
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int offset = 0;
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for (int i = 0; i < uniform_sizes.size(); i++) {
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int align = offset % uniform_alignments[i];
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if (align != 0) {
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offset += uniform_alignments[i] - align;
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}
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r_gen_code.uniform_offsets.push_back(offset);
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offset += uniform_sizes[i];
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}
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r_gen_code.uniform_total_size = offset;
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if (r_gen_code.uniform_total_size % 16 != 0) { //UBO sizes must be multiples of 16
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r_gen_code.uniform_total_size += r_gen_code.uniform_total_size % 16;
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}
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#else
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// add up
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for (int i = 0; i < uniform_sizes.size(); i++) {
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@ -389,6 +442,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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} else {
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r_gen_code.uniform_total_size = 0;
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}
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#endif
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for (Map<StringName, SL::ShaderNode::Varying>::Element *E = pnode->varyings.front(); E; E = E->next()) {
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