Merge pull request #44890 from KiritoAM/my-bug-fix
Fix for reselecting a TileMap node without first de-selecting it #44824
This commit is contained in:
commit
f4d8733777
1 changed files with 4 additions and 1 deletions
|
@ -39,7 +39,10 @@
|
|||
#include "scene/gui/split_container.h"
|
||||
|
||||
void TileMapEditor::_node_removed(Node *p_node) {
|
||||
if (p_node == node) {
|
||||
if (p_node == node && node) {
|
||||
// Fixes #44824, which describes a situation where you can reselect a TileMap node without first de-selecting it when switching scenes.
|
||||
node->disconnect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed));
|
||||
|
||||
node = nullptr;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue