Add compatibility with old OpenGL 2.1 drivers
If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.
In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.
Fixes #6591
Done with SuperUserNameMan
(cherry picked from commit a27fafb273
)
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1 changed files with 39 additions and 1 deletions
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@ -10785,8 +10785,46 @@ void RasterizerGLES2::init() {
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print_line(String("GLES2: Using GLEW ") + (const char*) glewGetString(GLEW_VERSION));
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}
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// Godot makes use of functions from ARB_framebuffer_object extension which is not implemented by all drivers.
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// On the other hand, these drivers might implement the older EXT_framebuffer_object extension
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// with which current source code is backward compatible.
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bool framebuffer_object_is_supported = glewIsSupported("GL_ARB_framebuffer_object");
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if ( !framebuffer_object_is_supported ) {
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WARN_PRINT("GL_ARB_framebuffer_object not supported by your graphics card.");
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if ( glewIsSupported("GL_EXT_framebuffer_object") ) {
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// falling-back to the older EXT function if present
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WARN_PRINT("Falling-back to GL_EXT_framebuffer_object.");
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glIsRenderbuffer = glIsRenderbufferEXT;
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glBindRenderbuffer = glBindRenderbufferEXT;
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glDeleteRenderbuffers = glDeleteRenderbuffersEXT;
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glGenRenderbuffers = glGenRenderbuffersEXT;
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glRenderbufferStorage = glRenderbufferStorageEXT;
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glGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
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glIsFramebuffer = glIsFramebufferEXT;
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glBindFramebuffer = glBindFramebufferEXT;
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glDeleteFramebuffers = glDeleteFramebuffersEXT;
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glGenFramebuffers = glGenFramebuffersEXT;
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glCheckFramebufferStatus = glCheckFramebufferStatusEXT;
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glFramebufferTexture1D = glFramebufferTexture1DEXT;
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glFramebufferTexture2D = glFramebufferTexture2DEXT;
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glFramebufferTexture3D = glFramebufferTexture3DEXT;
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glFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
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glGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
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glGenerateMipmap = glGenerateMipmapEXT;
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framebuffer_object_is_supported = true;
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}
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else {
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ERR_PRINT("Framebuffer Object is not supported by your graphics card.");
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}
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}
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// Check for GL 2.1 compatibility, if not bail out
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if (!glewIsSupported("GL_VERSION_2_1")) {
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if (!(glewIsSupported("GL_VERSION_2_1") && framebuffer_object_is_supported)) {
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ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
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"Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
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OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
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